wild chickens q10

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: wild chickens q10

Postby Granger » Thu Mar 21, 2019 12:09 am

jorb wrote:We changed it to be analogous to how rabbits work.

Does this imply that you reduced their procreation massively - or what do you wanto to tell us with this?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: wild chickens q10

Postby DPblH » Thu Mar 21, 2019 9:32 am

Granger wrote:...or what do you wanto to tell us with this?

That rabbits are still useless.
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Re: wild chickens q10

Postby Avu » Thu Mar 21, 2019 9:39 am

And now chicken are too????
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Re: wild chickens q10

Postby Lojka » Thu Mar 21, 2019 9:41 am

i think it will be more fun, if currently q10 things will be at least 10-30 quality (or 10-20)

so tamed animals can start 15, or 21. So you start selecting them right away, not when firist part of ugly q3 sheeps are grown

and same with trees - there will be no problem if tree will be q17
but the world will seem not so `flat`
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Re: wild chickens q10

Postby Zepar72 » Thu Mar 21, 2019 3:05 pm

I'm pretty sure, that if we get random q of trees and tamed animals, some people will, AFTER it is implemented, cry that it's unfair, as they were unlucky and fell behind because of that.
We've already got nodes for trees, so some grow faster than others, that's kinda relevant to q anyway.
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