Sevenless wrote:We're only talking about actively used roads. I agree pavement decay is awesome for the game in general, but the entire road mechanic getting notable bonuses from paving and not ever being worth the effort to pave is a little silly. Easier to reduce travel weariness and raise will than it is to maintain a paved road. What about super long roads that you can't really TP down without paving? The paving decay maintenance becomes exponentially bigger problem. Gonna have to bot clean that road.
It might be silly, but I'd rather remove the bonuses than have highways going everywhere.
We are only a couple of months into the server; think what will happen in 10 months. Or 2 years. I don't want to see half the world paved because of old roads not decaying.
Travel weariness has been introduced to reduce long-distance travel by teleport. Adding a mechanic that nerfs it, in addition to the already present ways to reduce it, would just make it useless.
As for super long roads, that shouldn't even be a thing in my opinion. It's ugly, it makes no sense, and (as many people have been complaining lately) "doesn't fit the setting". Vikings and German tribes didn't have a paved road system going across the continent, so why should we?
Now the question is: what's an agreeable decay rate then?
There isn't one. Increasing it to 24h (or even 36h or 48h) wouldn't change a thing when it comes to long roads. You would't go daily, or every other day, to clean it up. If you're a person that uses bot, you would still use a bot.
Longer than that, brings us just at the spam of paved stuff we had before. So no thanks.
That being said, I think the benefits of fast decay are far greater than the problems it causes, which is why I'm against decreasing (or removing) the paving decay rate.