Non-rage knockout protection should not apply vs animals

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Re: Non-rage knockout protection should not apply vs animals

Postby Grog » Sun Mar 24, 2019 3:13 am

I'm with aceb.
General death by animals has some attraction, but by the current state of the game in general and animals more specifically this will just be broken and not add anything other than frustration.

People can and DO die by bears, wolves... even badgers and wolverines right now.
Just not in the first time.

Why did you even implement wounds when you prefer some dumb dice rolls anyway?
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Re: Non-rage knockout protection should not apply vs animals

Postby pheonix » Sun Mar 24, 2019 3:28 am

loftar wrote:When knock-out protection was implemented, it was applied to players and animals alike simply because of symmetry and convenience. However:
  • Prior to that, it was a good thing that animals could potentially be deadly, especially as regards such things as trolls and mammoths, and losing that is bad.
  • When Rage was changed to remove said protection, that created an unnecessary asymmetry between rage vs. non-rage characters in PvE. Said asymmetry could be remedied either by making knock-out protection always apply against animals, or by making it never apply against animals. I would prefer the latter.
That's it. Posting it here to see if it will be considered.


There is a lot of players that like not dieing every time they fight an animals and lose so they can learn and improve, but you want them to have a high chance to die? if you wanna listen to the vocal minority who get off on death go for it and watch the amount of noobs and casuals playing atm quit and stop buying stuff from ur store. we already have to deal with wounds galore, gankers, whales and trolls that can kill and dungeons and drowning thats enough death.

If people want to have rage then they get the 2 extra maneuvers and ability to aggro people and thus also have the extra risks and those who dont want rage dont have those risks which is a good situation.

Oh and one more thing the combat and hunting mechanics in this game are terrible and anyone coming from any game that gives proper feedback on how strong an animal is or what stats is going to have are gonna be confused and you want them to learn to fight using your system and die 50% of the time? put yourself in their shoes. You have been making alot of good progress and i dont wanna see this game down the salem route where the developer pretends to know best and punishes players for even turning the game on until everyone quits (btw theres no devs there and he went back to working real estate coz of that decision).
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Re: Non-rage knockout protection should not apply vs animals

Postby Granger » Sun Mar 24, 2019 3:42 am

Most users of computer games these days perceive the combination of permadeath with character development on a scale of months (or even years) as being incompatible with fun and will simply skip any games that go that route.

I think you should, instead of introducing permadeath to PvE (which might be as non-consentual as PvP since there are aggressive mobs) for everyone, remove the ability to perform the currently exploited shenanigans on KO'd players (timing massively damaging hits, equipping leeches, dropping a metric ton of sand fleas... or whatever else currently employed to kill of non-PvP characters) by making sure that a non-rage character failing at combat will be KO'd with 1 HHP left at worst and be guaranteed to be given the option to port back to his HF, lick the wounds and (after jumping through the hoops to recover from them) continue on.

Simply because the amount of sociopaths and masochists among computer gamers is limited and not catering to the ones without these personality traits not only directly reduces your potential revenue stream from these but by reducing the availability of 'NPC' targets for your users with these traits the appeal of the game goes down for them too and your revenue potential collapses. Be greedy, cater as many as possible that'll give you money - a world with more characters is more fun for everyone.
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Re: Non-rage knockout protection should not apply vs animals

Postby Grog » Sun Mar 24, 2019 3:46 am

Granger wrote: will be KO'd with 1 HHP left at worst

This will likely still kill a lot of people. More precisely the ones who don't know about the yarrow debuff x)
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Re: Non-rage knockout protection should not apply vs animals

Postby Granger » Sun Mar 24, 2019 3:48 am

Grog wrote:
Granger wrote: will be KO'd with 1 HHP left at worst

This will likely still kill a lot of people. More precisely the ones who don't know about the yarrow debuff x)

I question the reasoning behind such shitty mechanics.
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Re: Non-rage knockout protection should not apply vs animals

Postby Burinn » Sun Mar 24, 2019 3:49 am

Granger wrote:
Grog wrote:
Granger wrote: will be KO'd with 1 HHP left at worst

This will likely still kill a lot of people. More precisely the ones who don't know about the yarrow debuff x)

I question the reasoning behind such shitty mechanics.



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Re: Non-rage knockout protection should not apply vs animals

Postby Grog » Sun Mar 24, 2019 3:56 am

So do I.

What bugs me the most with animals is them attacking you from a minimap away.
Bears are most notorious for that, but wolves and lynx can do it quite well.

Adding instakills to that is just horrible game design.

Oh, and let's not forget how most beginners will try to flee through their guest gates just to be stopped by some magic wall they can't see; dying literally at their doorstep.
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Re: Non-rage knockout protection should not apply vs animals

Postby MooCow » Sun Mar 24, 2019 4:17 am

Please please please make it so only moose, raging bears, and stronger animals can kill you. Even animals that CAN kill should only have a 50% chance of doing so.

Death is not fun right now. Please don't kill people because they ran into an animal at the wrong time.
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Re: Non-rage knockout protection should not apply vs animals

Postby pawnchito » Sun Mar 24, 2019 4:20 am

This is probably a cool thing. The wilderness should be deadly and there should be some danger to hunting. I think the bigger issue is the forum posts on here saying there are players that have already found ways to permanently kill players that do not have Rage.
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Re: Non-rage knockout protection should not apply vs animals

Postby Ardennesss » Sun Mar 24, 2019 4:26 am

I'm for the former. This is a perma-death game and especially given how aids you've made eating to gain stats, death is not something that anyone wants to randomly find bestowed upon them. This is really not the time for jorb to be all "Die noobs, die" because that's exactly what will happen, and they will quit, and they won't come back. If it weren't for custom clients and alarms for bears/snakes/trolls people would die a lot more than they do just for wandering around.
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