loftar wrote:When knock-out protection was implemented, it was applied to players and animals alike simply because of symmetry and convenience. However:
- Prior to that, it was a good thing that animals could potentially be deadly, especially as regards such things as trolls and mammoths, and losing that is bad.
- When Rage was changed to remove said protection, that created an unnecessary asymmetry between rage vs. non-rage characters in PvE. Said asymmetry could be remedied either by making knock-out protection always apply against animals, or by making it never apply against animals. I would prefer the latter.
That's it. Posting it here to see if it will be considered.
There is a lot of players that like not dieing every time they fight an animals and lose so they can learn and improve, but you want them to have a high chance to die? if you wanna listen to the vocal minority who get off on death go for it and watch the amount of noobs and casuals playing atm quit and stop buying stuff from ur store. we already have to deal with wounds galore, gankers, whales and trolls that can kill and dungeons and drowning thats enough death.
If people want to have rage then they get the 2 extra maneuvers and ability to aggro people and thus also have the extra risks and those who dont want rage dont have those risks which is a good situation.
Oh and one more thing the combat and hunting mechanics in this game are terrible and anyone coming from any game that gives proper feedback on how strong an animal is or what stats is going to have are gonna be confused and you want them to learn to fight using your system and die 50% of the time? put yourself in their shoes. You have been making alot of good progress and i dont wanna see this game down the salem route where the developer pretends to know best and punishes players for even turning the game on until everyone quits (btw theres no devs there and he went back to working real estate coz of that decision).