Beaver dams are sea mines

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Beaver dams are sea mines

Postby ErdTod » Mon Mar 25, 2019 8:27 pm

Can you shift+click to peek into dungeons though?
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Re: Beaver dams are sea mines

Postby Kaios » Mon Mar 25, 2019 8:54 pm

ErdTod wrote:Can you shift+click to peek into dungeons though?


Yes I can confirm it’s possible to do so, but the problem I found is that no matter if you look first or just go straight in the first guy going in better be prepared to tank most of the damage if there are any mobs guarding the entrance
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Re: Beaver dams are sea mines

Postby Lojka » Tue Mar 26, 2019 6:10 am

this can happen in bat dungeon too

purple one spawn so many regular bats, that you just stuck in their hitboxes

raw
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Re: Beaver dams are sea mines

Postby jorb » Tue Mar 26, 2019 11:14 am

They should arguably not be camping the entrance once whomever they followed there left.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Beaver dams are sea mines

Postby BlueArcher » Tue Mar 26, 2019 11:26 am

jorb wrote:They should arguably not be camping the entrance once whomever they followed there left.

You just peek in and wait for 3-4 hours until the mobs move around a bit, enough to make a run for it once inside...
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Re: Beaver dams are sea mines

Postby Granger » Tue Mar 26, 2019 7:13 pm

BlueArcher wrote:
jorb wrote:They should arguably not be camping the entrance once whomever they followed there left.

You just peek in and wait for 3-4 hours until the mobs move around a bit, enough to make a run for it once inside...

The mobs should guard the area they spawn in, in case these are pulled to another location they should return to their area.

Mobs spawned by other mobs should protect these and despawn shortly after the combat relation of their parent ceases.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Beaver dams are sea mines

Postby Hasta » Tue Mar 26, 2019 7:33 pm

Granger wrote:The mobs should guard the area they spawn in, in case these are pulled to another location they should return to their area.

Mobs spawned by other mobs should protect these and despawn shortly after the combat relation of their parent ceases.

This!

Billions and billions and billions and billions unfruitful, yet frustrating, spawned ants may be a somewhat viable way to not get stuck with locked doors and no "dungeon keys", but the fact that every time you go for a resupply they wait for you right at the entrance is just wrong.
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Re: Beaver dams are sea mines

Postby jorb » Tue Mar 26, 2019 10:44 pm

Won't fix. Feel free to peek before you enter.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Beaver dams are sea mines

Postby Kaios » Tue Mar 26, 2019 11:12 pm

jorb wrote:Won't fix. Feel free to never do a dungeon until 1k stats then.


sounds like a plan
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Re: Beaver dams are sea mines

Postby Lojka » Wed Mar 27, 2019 5:15 am

let's at least make a corridor after first room (withour mob spawn)

so everyone will have time to get in, and from corridor mobs will aggro
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