loftar wrote:dullah wrote:Many online games offer this feature, a short period after login where you are immune to pvp/pve engages.
This immunity could last up to 30 seconds, and would break if moving or engaging in combat.
What would prevent me from making an alt somewhere, tell my client constantly log out and back in on it, and now have an unremovable obstacle where you're trying to build a wall?
You're right, it is a problem that needs to be overcome, but so is dying to someone or something when you don't even have a chance to take action because you're still loading the game or map.
Potjeh wrote:5 second logout timer so people can aggro and kill that alt.
Kaios wrote:
Two
great solutions that already exist in the game to the griefing problem mentioned. There are other potential problems, too, but they are very solvable. Some games even put a logout timer on this so players can't spam the account servers with login requests causing everyone else to have problems. if you disconnect, no matter the reason, more than once or twice in a short time, you get stuck with a clock. It's usually short, but it's not 5-10 seconds short, we're talking 30-60 seconds usually, though I've seen as short as 15-20s.
I'm just really annoyed because I've lost count of the number of times I died to this in legacy and number of KOs (and even a death or two) to it under the new format.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.