Login immunity

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Login immunity

Postby dullah » Mon Mar 25, 2019 8:13 pm

MagicManICT wrote:I suggested this years ago... every time it comes up, jorb and/or loftar seem pretty meh about implementing it. I'm not sure if it's more a design standpoint, if they don't like it, or what. I've just learned to accept it.


I have missed it, i would like a renewed answer from Jorb or Loftar on this matter.
I can't find any decent multiplayer online game not using this feature tbh.
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Re: Login immunity

Postby MagicManICT » Mon Mar 25, 2019 11:11 pm

dullah wrote:I can't find any decent multiplayer online game not using this feature tbh.

it's been a thing since.... Diablo, at least, and that was... 97? 98?
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Re: Login immunity

Postby loftar » Tue Mar 26, 2019 1:51 am

dullah wrote:Many online games offer this feature, a short period after login where you are immune to pvp/pve engages.
This immunity could last up to 30 seconds, and would break if moving or engaging in combat.

What would prevent me from making an alt somewhere, tell my client constantly log out and back in on it, and now have an unremovable obstacle where you're trying to build a wall?
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Re: Login immunity

Postby Ysh » Tue Mar 26, 2019 1:58 am

loftar wrote:
dullah wrote:Many online games offer this feature, a short period after login where you are immune to pvp/pve engages.
This immunity could last up to 30 seconds, and would break if moving or engaging in combat.

What would prevent me from making an alt somewhere, tell my client constantly log out and back in on it, and now have an unremovable obstacle where you're trying to build a wall?

I consider this as well. I think answer is I can move to space you are standing when you log out. When you try to come back, you must go to your hearthfire due to blocked location.

This will imply that this grace period is only refresh after character actually disappears from world.
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Re: Login immunity

Postby Potjeh » Tue Mar 26, 2019 2:05 am

loftar wrote:
dullah wrote:Many online games offer this feature, a short period after login where you are immune to pvp/pve engages.
This immunity could last up to 30 seconds, and would break if moving or engaging in combat.

What would prevent me from making an alt somewhere, tell my client constantly log out and back in on it, and now have an unremovable obstacle where you're trying to build a wall?

5 second logout timer so people can aggro and kill that alt.
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Re: Login immunity

Postby Kaios » Tue Mar 26, 2019 2:06 am

loftar wrote:What would prevent me from making an alt somewhere, tell my client constantly log out and back in on it, and now have an unremovable obstacle where you're trying to build a wall?


Image

:D
Last edited by Kaios on Tue Mar 26, 2019 2:48 am, edited 1 time in total.
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Re: Login immunity

Postby loftar » Tue Mar 26, 2019 2:26 am

Ysh wrote:I consider this as well. I think answer is I can move to space you are standing when you log out. When you try to come back, you must go to your hearthfire due to blocked location.

Potjeh wrote:5 second logout timer so people can aggro and kill that alt.

I meant that the alt doesn't necessarily have to log completely out. Disconnecting and reconnecting the client should be enough; if this suggestion is to have any merit, it seems that starting to play on a character that may already be present in the world should be enough to cause the immunity, no?

Kaios wrote:act/push

I would assume said immunity would apply to pushing too, wouldn't it?
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Re: Login immunity

Postby Kaios » Tue Mar 26, 2019 2:28 am

It doesn't deal damage so why should it and if they are "immune" it should be the one recourse you have available for such a state

loftar wrote:I meant that the alt doesn't necessarily have to log completely out. Disconnecting and reconnecting the client should be enough; if this suggestion is to have any merit, it seems that starting to play on a character that may already be present in the world should be enough to cause the immunity, no?


No I think that would be a bad way to do it. It should require a complete log out from the world otherwise you'll just have players disconnecting the moment they see an unknown or enemy which gives more time for other people to arrive to help them or for them to escape in pvp scenario, If they get the full log out off before being aggro'd then they weren't going to get them anyways. Would also apply the same way in PvE I assume so that would be abused similarly I'd imagine.
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Re: Login immunity

Postby ricky » Tue Mar 26, 2019 3:42 am

how about the client preloading some of the assets before you character actually appears?

it's just shitty for people with poor performance to be stuck on the black 'asset loading' screen while whatever nearby animal or player can dunk on you.

there's an argument to be made that "well, log out in a safe location!" this isnt always an option - crashes, game updates, internet crapouts... the list goes on. if it were 100% within the user's control to ensure they're in a safe location before logging out, sure maybe, but this isnt the case.
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Re: Login immunity

Postby MagicManICT » Tue Mar 26, 2019 5:05 am

loftar wrote:
dullah wrote:Many online games offer this feature, a short period after login where you are immune to pvp/pve engages.
This immunity could last up to 30 seconds, and would break if moving or engaging in combat.

What would prevent me from making an alt somewhere, tell my client constantly log out and back in on it, and now have an unremovable obstacle where you're trying to build a wall?

You're right, it is a problem that needs to be overcome, but so is dying to someone or something when you don't even have a chance to take action because you're still loading the game or map.

Potjeh wrote:5 second logout timer so people can aggro and kill that alt.

Kaios wrote:Image


Two great solutions that already exist in the game to the griefing problem mentioned. There are other potential problems, too, but they are very solvable. Some games even put a logout timer on this so players can't spam the account servers with login requests causing everyone else to have problems. if you disconnect, no matter the reason, more than once or twice in a short time, you get stuck with a clock. It's usually short, but it's not 5-10 seconds short, we're talking 30-60 seconds usually, though I've seen as short as 15-20s.

I'm just really annoyed because I've lost count of the number of times I died to this in legacy and number of KOs (and even a death or two) to it under the new format.
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