Maybe localized resources should "work" like bee hives

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Maybe localized resources should "work" like bee hives

Postby Aceb » Fri Mar 29, 2019 5:14 pm

Sevenless wrote:
Lyrroth wrote:basically lower a chance of a hermit or not a faction person collecting the stuff nice


Unfortunately if the requirement for hermits to collect something is "low stats, show up and grab something quickly then log off/get away" anything a hermit can do a bot can do 100x better.


Not so strong guardians wouldn't stop bots. It's wrong point of view imho.
Simple solution would be to increase harvesting time a bit and if 2 or more people try to harvest and aren't in party, SPAR itself should turn on and the winner can pick up the node. Anybody touching it, joins the spar as well.
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Re: Maybe localized resources should "work" like bee hives

Postby discospaceman » Fri Mar 29, 2019 7:18 pm

pppp wrote:
Jackwolf wrote:Localized resources minigames

Hmm, match a pattern, IQ test style minigame could be nice.
Say, bring a matching item, given a berry and a fruit that both are red/give perception or given two items of the same group, with a number of puzzles vastly exceeding 72 (9x8, inv size with backpack, mrobe and two tsacks). I do not expect nomad alts to be used as bots.
The answer should be obtainable early game, so a forageable, some kind of meat, a fish, maybe metal. It's ok if more than one item solves the puzze, e.g. any red item, any per food, any mushroom. Also, giving wrong answers should come with some punishment, to prevent bots trying whole inventory of stuff, e.g. new wound with int debuff.



How long will the 'quest' be reserved for the initiator? Will it give the 'quest' to multiple people at once, so if someone had a bot tag it and brought materials the next day, would someone who came along who was able to do it now be able to? Will the quest be the same for each instance of resource?

Lots of questions here but I like it so far.
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