iamahh wrote:pvp will always be scarce because majority of population is not interested in haven pvp
Right now the risk just clearly outweighs the reward, there is very little reward to pvp. So why would people want to pvp if you dont get anything for it?
Therefore- create events which provide rewards for pvping and it wont be scarce, just as the meteor proves
Also, saying theres no point working on one aspect of the game because you can simply go play other games instead is not a very solid argument.
Lojka wrote:if everyone can participate in pvp, say if we will loose only 5-10% per death, then it could be a thing
There is literally nothing stopping you other than your own cowardice. If you risk nothing why should you be rewarded?
Don't project your own viewpoint onto rest of the population. Meteor is already "a thing" and it works fine, this thread is merely suggesting expanding upon a successful proven implementation.