This world shouldn't have happened in it's current state

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: This world shouldn't have happened in it's current state

Postby jorb » Tue Apr 02, 2019 5:07 pm

If a new world exposes new (or even old) problems, I don't think that's an argument against it.
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Re: This world shouldn't have happened in it's current state

Postby wonder-ass » Tue Apr 02, 2019 5:09 pm

its not in a too bad of a state only thing really broken rn is lp gain from questing and hunger reduction.

( light a fire here you go 70% hunger reduction back in to ravenous) actually happened btw <
see homo sexuality trending,. do not do that.
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Re: This world shouldn't have happened in it's current state

Postby shubla » Tue Apr 02, 2019 5:56 pm

jock wrote:Honestly, this world shouldn't have happened in it's current state. Especially at the start which was just FUCKED up.

This is coming from someone who is doing well(maybe not top 1%) but pretty well. the current state of the game isn't great.

Questing Needs fixed - Remove LP, Remove hunger reduction. More about buffing nature. This should make it easier for new players to also benefit and catch up.
Siege Needs fixed - Revert to the last world and adjust it so that ONLY villages have shields.(sorry hermits<3)
Farming is a joke - i don't even know how to make this fun but right now... i know so many people that just won't farm.
Hunger/satiations need an overhaul - Adjust the satiations so that ALL foods give some chance to lower a type of satiation at the price of increased hunger gains. some foods are right now pointless due to satiations.
Kebab on release was/is insane.
Mining at the start was ABSURDLY stupid. (not counting the fuck is going on with ores)
Still, so many curio's are pointless or as close to as can be.
PvP NEEDS more reasons to fight, the meteors are a nice addition. More meaningful pvp objectives would be great, regional resources are no longer cutting it. There are too many of them and the spawn timers are stupidly random. so contesting each of them becomes a job.
Roads need reverting - they were SO good before, maybe some increase infrastructure needs e.g actual paving a 3 wide road or something.

That's just a general assessment. I have no plans to quit or to beg for a new world. However, when these things to get fixed. The imbalance made won't be fixable and the advantages are already done.

I agree that there are many problems.
Quests op, food balance all over the place, some visual objects in game lacking colors. Domesticated animals still not decaying?

I think devs should just make radical changes, like nerf quests and not care about people complaining that they wont be able to catch up etc.
Teleportation should be further nerfed.
Only teleportation in the game should be ability to tp back to your HF, because that is quite nice.

Also curiosity spawns should be fixed.
Currently the system with pearls/bluebells etc. is stupid, because I have boiled over 1000 mussels this world and got 0 pearls.
Have found maybe 1 glimmer in the whole world...
Curios and pearls should just have flat % chance to spawn.
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Re: This world shouldn't have happened in it's current state

Postby jock » Wed Apr 03, 2019 4:24 pm

ok, woke up to this having been Split and it was just a general assessment and all the suggestions are base level at best. I will try to expand a little and then let this thread run its course.

First, when i wrote this i was initially approaching the idea of a "false" start. Where the world kicked of and in the first week we so some HUGE problems. At that point, the devs could hit the refresh button at best. Ofc now people are invested and it would be a whole new thing to do a world wipe and was not the intent of this post.

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Questing - I know it's be done, beat and BBQ BUT the issue are still there.

Straight up remove hunger and LP, add lowest satiation removal instead to reward the player directly.

A clear view about my suggestion was the passive world building buffs quest give, Similar to realm buffs that they buff creatures etc. It was expanding this system to cover all aspects of nature.

Natural qualities could be increased, e.g. water, clay, dirt and trees. This would allow newer players. later starting players or casual players to progress with the world on some level. e.g. as of now all trees(natural) could be like 20ql. This goes hand in hand with the already increasing animal quality buffs, it adds to the world and creates more ways the game can progress. This allows players to all have some level of natural progression. You quest where you live to make the area you live in better. It also punishes people less for living near poor clay as that could be increased naturally over time.

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Sieging - Revert

The old system was clear, easy to understand and you could literally check easily how much time you had. It shouldn't have just been straight up scrapped.

Bring it back, remove the claim shield from non-village claims or give it a severely reduced claims shield 1/10. Change drying time to siege engines to instant( Sieging shouldn't be a long process to start but a long process to finish). Take a similar idea of eve's reinforcement timers (Really good for mmo's). The first attack once finished 30% of the shield sets a timer for 24 hours from that point, for the second(further 30% damage to shield). the third should be on the defender's reinforcement time(with at least 3 days grace) e.g. if attacked on Tuesday, Wednesday would be a day 2 and Saturday would be 3 days after. if they set to Friday reinforce it would become the following Friday.

*For p claims i would make this straight "3-day process", 24 hours after each stage of the shield has been destroyed it can be attacked again.

Damage to the shield should be the damage of the siege weapon(s) v the soak of the object it hits.(so make sure you build walls all the way round your claim ;)

Defence - If shields recharge back to the previous stage(no more instant fill). They will revert to fully repaired. shields should recharge a flat amount(1% of the shields hp) per 30 mins of taking no damage(total time without damage would be 15 hours at shortest). this encourages players to actively defend and allows a real siege at each stage,

You can literally drag sieges out if you wanted to and at the same time has a solid defence ability in place.

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Farming -

The hell that is farming is mostly down to how often you need to do it.

Remove the ability crops dropping in ql. Weigh the chance to freeze or increase up to 5ql.
Increase the length of time crops take to grow and increase the yield (slows down the world and frees up more time for the average player). I'm straight up good with everything taking 4 times longer to grow(except pumpkins fuck them, they can stay as they are).
Farming was all about making bigger farms due to the long harvest times, this is what it should make a bigger farm not re-farm the same plot 10 times in a week.

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Hunger/satiations - food should give Increase to opposing satiations

Everyone likes dessert after a meal, right?

All foods should have a (very low) chance to lower other foods satiations. This is the only way we can create a mixed diet. Veg can increase meat, meat can increase veg, bread can increase drinks etc.

The reduction of satiations should also be lowered based on the satiation of the food your using to lower it.

e.g. Using veg to lower meat satiation has a 2% chance at 100% satiation but at 10% it has 0.2% chance Mitigating returns and all that to increase meat by 2% (hunger still reduced the ability to stat pump super hard)

This would allow a nicer range of foods and the potential to rebalance foods in general.

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PvP - Meaningful PvP

Regional resources -

Far too abundant and are so fucked up on the respawn timers they become almost meaningless in most case that people ignore so many of them.

Make them rarer, controlling them should be a point of contention and should encourage people to secure them(mixed with the siege changes above) this can add some real reason to fight over them.

Meteor and events-

Wow, Meteors have added a lot of potential for nice pvp and group efforts. More of these kinds of events would be great.

Crashed ship - special wood (planks and blocks)
Animal Migration - Large pack of special animals( no idea why but muffalo from rimworld came into my head).

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General assessments that caused the original reasoning for this on the "wipe thread" and explain the original statement of why they "should have" made this a quick refreshed world.


Quests-

Sped up the world so fast with the ability to rush UA and survival giving access to higher ql bones, the ability to do dungeons within the first week. Really punished those who didn't do them HARD and left a massive gap between players that screwed both PvE and PVP aspects.

Kebab -

More of a case and point of how insane this system is at currently is and why it was abused so much as it was so little affected by the current system that it is a go-to food. It causes some insane stat differences and expanded the gap

Mining-

What a shit show it was at the start of the world, it was a nice attempt at something to add more work to the game?
Ore spawning just seems jacked, silver is abundant (several sources) and nodes seem really scattered to shit most of the time.

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Once again I have no real desire for a wipe and had no intention for this to go beyond the thread/conversation it was part of.

Anyway here is a slightly expanded version of the original post on "wipe thread"

Burn away.
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Re: This world shouldn't have happened in it's current state

Postby MagicManICT » Wed Apr 03, 2019 5:41 pm

jock wrote:ok, woke up to this having been Split and it was just a general assessment and all the suggestions are base level at best. I will try to expand a little and then let this thread run its course.

it was my suggestion, sorry. I figured it might derail the thread it was in (world reset) and asked for input from the rest of the staff. I thought it was worthy of discussion as is. I, at least, will say thanks for expanding on your thoughts more without getting toxic about what you think is wrong.
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Re: This world shouldn't have happened in it's current state

Postby loskierek » Wed Apr 03, 2019 5:51 pm

jorb wrote:If a new world exposes new (or even old) problems, I don't think that's an argument against it.


then how about testing out new features on old world so people can actually tell you if its making the game better seeing as you are unable to perform well in your own game? I believe last time we had a huge change which was kingdoms it was implemented LATE in the world just so we can have a play about it and you have time to adjust it before reset. Now you released a new world with shitton of untested features which people can't stand - again I am not saying they are coded badly or the art is bad as they are fine. The point is, you don't play your own game, you don't know what has an impact on the game as you prolly never finish the tutorial quest.
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Re: This world shouldn't have happened in it's current state

Postby jock » Wed Apr 03, 2019 6:18 pm

MagicManICT wrote:
jock wrote:ok, woke up to this having been Split and it was just a general assessment and all the suggestions are base level at best. I will try to expand a little and then let this thread run its course.

it was my suggestion, sorry. I figured it might derail the thread it was in (world reset) and asked for input from the rest of the staff. I thought it was worthy of discussion as is. I, at least, will say thanks for expanding on your thoughts more without getting toxic about what you think is wrong.


No problem, Hope it gives some food for thought.

IF this does lead to thoughts or the consideration for a reset. First i'm sorry. Second make it a public discussion. However, with how big some of the changes would be it would be the easiest solution :/
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Re: This world shouldn't have happened in it's current state

Postby MagicManICT » Thu Apr 04, 2019 4:03 am

jock wrote:IF this does lead to thoughts or the consideration for a reset. First i'm sorry. Second make it a public discussion. However, with how big some of the changes would be it would be the easiest solution :/

For fear of being off topic and breaking our own rules, I don't expect this world to be long lived. One, loftar should, hopefully, be close to finishing the client stuff. Two, some of the things jorb keeps talking about wanting to do will, I think, require a new world to release them in, and some of that should be getting close to done Soon(tm).

I'll say that as a game in continuous development in a way AAA and major indie title can't support, we're going to have to be a live test of new ideas. Some will be wonderful, some will be difficult to swallow. It's one of the things I've missed about MUDs since going to MMOs (but can't bring myself to go back to the text only interfaces where you need bots and scripts to effectively play).
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Re: This world shouldn't have happened in it's current state

Postby Aceb » Thu Apr 04, 2019 1:47 pm

Farming dropping Q can be prevented by keeping old seeds so You're always at +0 and forward.
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Re: This world shouldn't have happened in it's current state

Postby jock » Fri Apr 05, 2019 12:14 pm

Aceb wrote:Farming dropping Q can be prevented by keeping old seeds so You're always at +0 and forward.


I know this method but it's brutal to even have that as an option. Farming is a JOB in this game.
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