Progressive Credo Questing System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Progressive Credo Questing System

Postby SaltyCrate » Wed Apr 03, 2019 5:31 pm

eliminoid wrote:
SaltyCrate wrote:Static quests for credos to make it trivial to bot? Hell no.

If you can bot static quests like those mentioned by OP, you can likely bot current random ones.

Yes, in a sense that everything is bottable, but not nearly as easily as being able to program obtaining very limited amount of things which you know in advance about.
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Re: Progressive Credo Questing System

Postby MagicManICT » Wed Apr 03, 2019 5:53 pm

Grog wrote:This would also help new players to get a better graps of the game without being to carebear.

Completely unrelated to credos. I think this can be done as intro quests for skills and such (that the player should be allowed to abandon), and a separate subject, I think.
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Re: Progressive Credo Questing System

Postby loskierek » Wed Apr 03, 2019 5:57 pm

Lojka wrote:if quests are static then you just read wiki, go plant 15 carrots, 24 beets and 50 pumpkins and then do farmer credo in 1 day
would be too easy

right now you are fucked with quests like harvest x 40 of trellis plant that grows for 2 weeks and other things


so now you cant have a field with all the possible crops which you might have in ur credo and be prepared for whatever quest you get? Never could understand it lol if i were even going to do farmer credo i would prepapre a farm with 50 of each crop ready to harvest with shit q, and a bunch of seeds to plant in case i need to and you can finish ur farmer credo relativelly fast too
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Re: Progressive Credo Questing System

Postby loleznub » Wed Apr 03, 2019 6:42 pm

+1

The Credo's should not be RNG based, but instead a set group of quests that require an overall larger amount of effort to complete than the RNG based ones.

Instead of "catch specific fish" perhaps they should be catch x25-100 freshwater/cave/saltwater fish. Remove the ability of being screwed over by RNG and have use roleplay "getting better" i.e catching more (general fish) instead of less (specific fish). Obviously, the amount needing to get done should scale accordingly, especially with the level of credo attempting to be completed. The goals should be no mean be completable in a single day, but they should also not be forcing you to wait 2-3 weeks for crops to grow etc.

Having to abandon credo quests because of RNG is just not fun and is only discouraging.

Regular quests I think are fine in regards to being RNG based, but you could improve upon them based on the CREDO's the character currently has completed.

If you have the fisherman credo, perhaps you can get catch x fish.
If you have the farming credo, perhaps you get harvest x crop etc.
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Re: Progressive Credo Questing System

Postby Jackwolf » Wed Apr 03, 2019 8:38 pm

While i dislike the idea of absolute set quests for each credo, i do like the idea of there being certain quests that appear at certain levels of the credo. Fisherman level 1 might ask you to catch 10 fish of a relatively common type, whereas fisherman level 5 might ask you to catch 50-200 fish of a relatively uncommon type.
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Re: Progressive Credo Questing System

Postby Jazcash » Wed Apr 03, 2019 10:09 pm

I should mention that while writing the OP I was imaging a system where the quests are randomised, but assigned to levels, like some people said.

A generic quest template might look like:

  • Catch a {fish} x{level}
  • Catch fish using {lure} x{level}
  • Eat spitroasted {fish}
  • Eat dried fillet of {fish}

Then fish/lures are assigned to certain levels. But I still think the idea of a handful of hardcoded quests that can randomly appear would be beneficial, even if they can be botted. The quest system is largely boring right now, and if implementing changes that make them more interesting, yet more bottable, then it's a change still worth making imo.
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Re: Progressive Credo Questing System

Postby Grog » Wed Apr 03, 2019 10:55 pm

A good mix of mandatory and ranged quests should be doable.

A fisher quest should leave you with an idea how fishing works, not with the burning desire to never even touch a fishing rod.
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Re: Progressive Credo Questing System

Postby SaltyCrate » Thu Apr 04, 2019 12:30 am

Jazcash wrote:I should mention that while writing the OP I was imaging a system where the quests are randomised, but assigned to levels, like some people said.

That is already the case to a certain extent.

Grog wrote:A fisher quest should leave you with an idea how fishing works, not with the burning desire to never even touch a fishing rod.

No. Teaching how fishing/whatever profession works is a task for tutorial or guide. Credos should test your mastery and understanding of how said profession works. Which they currently do just fine enough.
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Re: Progressive Credo Questing System

Postby Grog » Thu Apr 04, 2019 12:37 am

Grog wrote:A fisher quest should leave you with an idea how fishing works, not with the burning desire to never even touch a fishing rod.

No. Teaching how fishing/whatever profession works is a task for tutorial or guide. Credos should test your mastery and understanding of how said profession works. Which they currently do just fine enough.[/quote]

In not sure how your world works, but in mine randomness and mastery exclude each other.
Just imagine a foreman would randomly pick some dumb taks like fetching the mail or a coffee.
Would that prove your mastery? I think not.
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Re: Progressive Credo Questing System

Postby eliminoid » Thu Apr 04, 2019 12:45 am

Lojka wrote:if quests are static then you just read wiki, go plant 15 carrots, 24 beets and 50 pumpkins and then do farmer credo in 1 day
would be too easy

right now you are fucked with quests like harvest x 40 of trellis plant that grows for 2 weeks and other things

How is this bad?

Now you abandon such retarded quests every time.

For pearl diver, I abandoned "acquire mother of pearl" about 10 times...

SaltyCrate wrote:Yes, in a sense that everything is bottable, but not nearly as easily as being able to program obtaining very limited amount of things which you know in advance about.

I fail to see how this promotes botting, because credo is one-time thing and collecting all required stuff is much more time consuming that consuming it, and it had to be done manually. If anything, it adds more character planning.
Last edited by eliminoid on Thu Apr 04, 2019 12:50 am, edited 1 time in total.
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