Potjeh wrote:It was changed quite a while ago. No more averaging, each stat randomly selects father's or mother's stat and then applies the -5/+20 to it (still softcapped by father's breeding). In this particular case it picked mother for quality and father for breeding.
*edit*
Relevant announcement
Which is:
jorb wrote:Implemented Potjeh's breeding idea. Instead of baby animals using an average of their parents' qualities when determining their own stats, they now select the value from one or the other parent, before adding a bit of a random roll as usual. The objective being to create more selective breeding.
You monster.
How should that help with selective breeding? The possible combinations boil down to having to brute-force it as before since the chance to get the combination you want is 1/16 (when ignoring the quantities).