tracking skill for hunting

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: tracking skill for hunting

Postby nosfirebird » Sat Apr 06, 2019 2:59 am

Sevenless wrote:If we're gonna do something like wandering around tracking scents and putting a lot of effort into it, a skill like this should really cause an animal to spawn.

Would let hunters track animals on quality nodes as an activity instead of spam logging alts.


then people would just spam spawn in 450q mammoths
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Re: tracking skill for hunting

Postby Sevenless » Sat Apr 06, 2019 3:05 am

nosfirebird wrote:
Sevenless wrote:If we're gonna do something like wandering around tracking scents and putting a lot of effort into it, a skill like this should really cause an animal to spawn.

Would let hunters track animals on quality nodes as an activity instead of spam logging alts.


then people would just spam spawn in 450q mammoths


Is that any different from how they spam spawn them by checking alts? Have it RNG spawn an animal weighted towards the more common ones. Speed up the total spawn of rares by enough to make it worth doing that instead of spam alt checking.

Might change the advancement pace slightly, but something to push away from spam alt logging to check a resource seems good as a mechanic imo.
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Re: tracking skill for hunting

Postby Granger » Sat Apr 06, 2019 8:32 am

Using alts to spawn hq animals could be solved quite simple: as it's the character that triggers the spawning (by being in the area) the spawning could look at the character and adjust the newly introduced objects to something reasonable for that character (especially when taking into acount the frequency that particular character is logging in for short times only, unless certain objects are around it).
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