Make in-store items purchasable with tokens

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make in-store items purchasable with tokens

Postby Ants » Sun Apr 07, 2019 11:13 pm

+1, yes please. It was so sad last world when even tokens wouldn't sell.

Sevenless wrote:
shubla wrote:
Sevenless wrote:I don't see why this would be a bad thing.

It makes tokens even more desirable, ruining the trade even more than what it currently is.


The problems with trade aren't tokens, but the lack of anything else meaningfully tradeable. EVE economy doesn't just run on plex.

The people who have stuff to sell, factions/big villages, don't need anything buyers, small villages/hermits, can produce.

This. The game needs more things that big villages need and hermits can provide.
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Re: Make in-store items purchasable with tokens

Postby Ants » Tue Jul 09, 2019 9:26 pm

Bump. Some people have hundreds of tokens and need more ways to spend them.
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Re: Make in-store items purchasable with tokens

Postby MrPunchers » Tue Jul 09, 2019 9:59 pm

Off topic, but I'm still curious as to how much money they make off this game.
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Re: Make in-store items purchasable with tokens

Postby shubla » Tue Jul 09, 2019 10:34 pm

Just make tokens expire to prevent ridiculous inflation of them.
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Re: Make in-store items purchasable with tokens

Postby jorb » Tue Jul 09, 2019 11:29 pm

More ways to spend them would be sweet, but I'm skeptical about turning them into general store credit.
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Re: Make in-store items purchasable with tokens

Postby loleznub » Wed Jul 10, 2019 12:35 am

What would the drawbacks be? Why would you be skeptical about turning them into general store credit?

Doing this would only increase the amount that are bought, and the value of them in-game. If anything, you could also just add "vouchers" for various amounts of store currency that can be redeemed in-game to accomplish this, although at a slight markup (i.e 25% $10 = $12.50)

The game already caters to real money trading, so I don't really see any downsides.
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Re: Make in-store items purchasable with tokens

Postby Terry69 » Wed Jul 10, 2019 12:46 am

Draw up as many negatives as you can, tokens are sold for real money in the first place so why wouldn't you be able to pay for things that are sold for real money with tokens instead?
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Re: Make in-store items purchasable with tokens

Postby borka » Wed Jul 10, 2019 5:25 am

or tokens will become worthless again like last world


What's the worth of tokens? 1 month playtime? Where is that related to world ends? The worth is there as long you can grab playtime for it ...

Those that started to use playtime tokens as ingame currency knew the risk of hording playtime and they're the ones making ingame stuff worthless for trading ... and now you want to honor the speculators ?!? I saw it coming ... halleluja RL greed incoming ... botfarming virtual coins ... botfarming tokens ... the value of work and money gone ... 8-)


btw. is there a way to make tokens unusable?!?
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Re: Make in-store items purchasable with tokens

Postby Chebermech » Wed Jul 10, 2019 7:47 am

there are pros and cons for both players and devs.

Lets say you would be able to convert tokens into 3$ store credit, on the paper it seems like a good deal for devs, but there is also a problem, most successful traders from previous worlds, especially world 10, have gathered hundreds, and some even close to a thousand tokens that i personally know of. So people like that will have on average about 2k $ worth of store credit right away, and will never have to spend money on the game ever again, same people who would otherwise purchase multiple hats if they really like them for decorative purposes. But then again if they trade this world, they may trade for those hats from players for pretty much free (ingame currency that they can easily make, or craftable items).

There is no problem in making tokens into a store credit, as it already does work like that, people trade hats for tokens, or hats / tokens for coins anyways... some people even sell tokens and hats for real money. So if you were to chose in between two evils, I'd say converting tokens into store credit is more legit than people selling thokens for $, at least money would go to devs and not on people's paypal to buy drugs from ebay! Just need a reasonable conversion rate, and as long as you make it impossible to purchase Bronze, Silver or Golden subs with the store credit, that would be fine, otherwise no one will ever by hats from the store ever again, due to dozens of subscription alts from all the token money. No one wants to see hat economy in ruins! But all in all, if taken seriously and implemented carefully, this will promote more trading and more money spending in game for the game development.
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Re: Make in-store items purchasable with tokens

Postby pppp » Wed Jul 10, 2019 8:17 am

jorb wrote:More ways to spend them would be sweet, but I'm skeptical about turning them into general store credit.

QoL store items could be nice. Gate springs that have been suggested more than once come to mind as the first example.
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