Peacful / Criminal / Murderer

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Peacful / Criminal / Murderer

Postby DDDsDD999 » Wed Apr 10, 2019 2:14 pm

This is probably one of the worst iterations of this reposted idea.
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Re: Peacful / Criminal / Murderer

Postby wonder-ass » Wed Apr 10, 2019 2:23 pm

if i annoy the shit out of you with an alt at your base? what will you do i wont port back until im dead so ill just keep running around blocking you and shit.
see homo sexuality trending,. do not do that.
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Re: Peacful / Criminal / Murderer

Postby Granger » Wed Apr 10, 2019 2:33 pm

wonder-ass wrote:if i annoy the shit out of you with an alt at your base? what will you do i wont port back until im dead so ill just keep running around blocking you and shit.

Push.
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Re: Peacful / Criminal / Murderer

Postby rye130 » Wed Apr 10, 2019 2:36 pm

The move that drains stamina, and has a cooldown so it takes time to move them any significant distance? And I can just walk right back to where I was after.
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Re: Peacful / Criminal / Murderer

Postby Lyrroth » Wed Apr 10, 2019 2:44 pm

DDDsDD999 wrote:This is probably one of the worst iterations of this reposted idea.
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Re: Peacful / Criminal / Murderer

Postby wonder-ass » Wed Apr 10, 2019 2:45 pm

Granger wrote:
wonder-ass wrote:if i annoy the shit out of you with an alt at your base? what will you do i wont port back until im dead so ill just keep running around blocking you and shit.

Push.


wont fix much other than i cant block you from entering/exiting stuff can still run after you with a clap hat and just get in your way with everything.
see homo sexuality trending,. do not do that.
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Re: Peacful / Criminal / Murderer

Postby Ants » Wed Apr 10, 2019 3:35 pm

You haven't taken into account the fact that people can kill each other with sandfleas, leeches and by luring dangerous animals to their target. This is just one of the many reasons your idea is bad.

Lojka wrote:But killing for carrots is wrong too, don't you agree ?

No. High q crops are a big deal in this game. People trade hats and tokens for them.

rye130 wrote:No thanks. Part of the fun of this game is not knowing the type of player you've just run into. Having a big sign over their head saying "murderer" isn't fun.

Agreed. The intrigue is fun.
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Re: Peacful / Criminal / Murderer

Postby Hrenli » Wed Apr 10, 2019 3:46 pm

Please leave the questions of meaning of life, morality, good/bad, just causes and all that crap to the players. Building it into a dumb game mechanic will not make the game any better.
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Re: Peacful / Criminal / Murderer

Postby Ants » Wed Apr 10, 2019 4:52 pm

Hrenli wrote:Please leave the questions of meaning of life, morality, good/bad, just causes and all that crap to the players. Building it into a dumb game mechanic will not make the game any better.

This +99999. One of the fun things about this game is that people can make their own choices about morality. The system could use tweaking but not like this.
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Re: Peacful / Criminal / Murderer

Postby Granger » Wed Apr 10, 2019 6:41 pm

How did it work out in that other game?
Asking as there certainly had been reasons why it was implemented in the first place...
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