nosfirebird wrote:Balanced wrote:nosfirebird wrote:this isnt a questing/exploration game its a crafting pvp permadeath game.
Isnt 'pvp' and 'quality increase from tree quests' completely contradictory? If this game was a 'pvp' game, tree quests should just increase the Q of items in your inventory.
There is no 'one definition' for haven, some people enjoy the exploration aspect whilst others enjoy the competitiveness of pvp.
It could be possible to remove hunger and LP from quests completely, but the chances of getting 'quality increase' as a reward would have to be around 10% for the mechanic to actually benefit the quester more than it benefits others.
the majority of quest rewards only benefit the quester exp/gildings area quality benefits them + few people that live in close proximity. its a pvp permadeath game that has questing in it if you want to quest as it stands right now you are forced to quest 24/7 to stay competitive but this is literally just going around in a circle without devs actually weighing in so its pointless to keep doing these topics
I created this topic because all i see are complaints about questing. I may have to change the topic's name.
My main point is that everyone's saying that 'you have to quest 24/7 to stay competitive'. But isn't that what competition is? Someone else is willing to quest 24/7 whilst you are not, therefore you lose. You do not come first in the competition.