Fostik wrote:Indeed game became too big and complicated project, and require some quality assurance.
Devs, dont you want to hire some testers?
We are the testers, in good capitalistic tradition we're even able to pay for being able to test faster.
Fostik wrote:Indeed game became too big and complicated project, and require some quality assurance.
Devs, dont you want to hire some testers?
Ants wrote:Stuff like combat changes could be tested in Valhalla.
Granger wrote:We are the testers, in good capitalistic tradition we're even able to pay for being able to test faster.
Fostik wrote:No, we are not testers, we are players in real production world,
havenandhearth.com/about wrote:Haven and Hearth is currently in what we consider alpha status. In practice, this means that we have most of the core functionalities in place, those crucial gimmicks and widgets that allow the game to run and people to connect and play. However, much of the higher-level functionality is either missing or only partially implemented. Also, because some functionality is partially implemented, the persistent data in the game can be rather unstable. For example, we might have to remove the maps from time to time when we implement a new map generator.
boshaw wrote:That's a lot of work for two people and a side hobby project
boshaw wrote: a side hobby project