wonder-ass wrote:p.s. haven combat was never made for 1v1s idk why you try to balance the game around 1v1s.
Balancing has to start somewhere though and instead of balancing around a one versus one fight first and expanding from that scenario I'm not sure what the better alternative would be. If 1v1 isn't reasonably balanced then what would you base the balancing on for group combat?
I think that combat can and should be fun and interesting regardless of whichever form it takes, 1v1, 2v2, 3v1, 10v10, the numbers don't really make a difference if the combat mechanics aren't balanced properly in the first place.