An idea about hunger

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Re: An idea about hunger

Postby DPblH » Mon Apr 29, 2019 3:09 pm

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Re: An idea about hunger

Postby svino » Mon Apr 29, 2019 6:32 pm

DPblH wrote:Food should affect hunger only by feasting from table. While eating from popup menu should only restore energy.


yes, i wish this wouldve been the solution. I don't like to stress about keeping my satiations low like
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Re: An idea about hunger

Postby vatas » Tue Apr 30, 2019 12:25 pm

DPblH wrote:Food should affect hunger only by feasting from table. While eating from popup menu should only restore energy.

That's essentially how it works on Salem and while I'm not completely in for separation of restoration and FEP gain, it might very well be worth considering.
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Re: An idea about hunger

Postby leonideus » Sat May 11, 2019 7:43 am

Bozdogan123 wrote:Right now when you do labor (cutting digging mining etc) your stamine decreases, to fill that you drink, which drains your energy, to fill your energy, you eat food.
But if youre doing a lot of labor, it means youll constantly have to eat, which will increase your hunger, which decreases your FEP gain, which kinda punishes hard work, thus people making alts for labor.
How about, instead of just draining your stamina, labor drained both stamina *and* energy *and* hunger all at the same time
To fill stamina you drink, drinking should not drain energy or or hunger
To fill energy and hunger (the two should be proportional to eachother mostly, tho there should be energy-rich-little hunger foods and vice versa) you eat food
Thus, the more work you do the hungrier you get, the hungrier you get the more FEPs you get, rewarding hard work.

What do you think?


personally i support it. while its true some will likely try to abuse it that's already a constant issue that people abuse whatever they can. Additionally you could exclude a couple particularly high energy draining activities or make it so small a gain because of how quickly the energy drains its not worth trying to exploit. what if hand plowing and such absurdly high energy usage activities end up giving significantly less hunger drain? something where there's an ideal rate and if you stray from it the further you stray the less hunger drain you get from it. plus once out of energy you have to refill by eating which also ups hunger. as such high intensity stuff that could be "abused" would be counterproductive. In theory it could give people a reason besides community to do more than log in, change credos, eat stuff, and log out. Sure they have to be made but honestly that doesn't seem to take as much time as you would think.
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Re: An idea about hunger

Postby dageir » Sat May 11, 2019 7:52 am

The starvation mechanic really makes no sense at all. There should not be an advantage to be starving/ravenous (that should in fact be life threatening). Having a satiety level below a certain point should make you lose HPs.
There should be an ideal middle ground where your food status is "just right". Eating too much should make you stuffed and slow moving and decreasing stat increases.
How to implement this without making it abusable? No idea, becasue if something can be abused, it will be..
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Re: An idea about hunger

Postby loskierek » Sat May 11, 2019 3:00 pm

lmao we would be back to legacy where u had bots digging soil and stuffing mouth with cheese for free stats - no, nope, na-ah
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Re: An idea about hunger

Postby Sarge » Sat May 11, 2019 3:05 pm

Honestly, why bother with any ideas any more. You know that none of them are going to be used, ever. In fact you have a better chance to get what you want by suggesting the opposite of it.
factnfiction101 wrote:^I agree with this guy.
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