Bozdogan123 wrote:Right now when you do labor (cutting digging mining etc) your stamine decreases, to fill that you drink, which drains your energy, to fill your energy, you eat food.
But if youre doing a lot of labor, it means youll constantly have to eat, which will increase your hunger, which decreases your FEP gain, which kinda punishes hard work, thus people making alts for labor.
How about, instead of just draining your stamina, labor drained both stamina *and* energy *and* hunger all at the same time
To fill stamina you drink, drinking should not drain energy or or hunger
To fill energy and hunger (the two should be proportional to eachother mostly, tho there should be energy-rich-little hunger foods and vice versa) you eat food
Thus, the more work you do the hungrier you get, the hungrier you get the more FEPs you get, rewarding hard work.
What do you think?
personally i support it. while its true some will likely try to abuse it that's already a constant issue that people abuse whatever they can. Additionally you could exclude a couple particularly high energy draining activities or make it so small a gain because of how quickly the energy drains its not worth trying to exploit. what if hand plowing and such absurdly high energy usage activities end up giving significantly less hunger drain? something where there's an ideal rate and if you stray from it the further you stray the less hunger drain you get from it. plus once out of energy you have to refill by eating which also ups hunger. as such high intensity stuff that could be "abused" would be counterproductive. In theory it could give people a reason besides community to do more than log in, change credos, eat stuff, and log out. Sure they have to be made but honestly that doesn't seem to take as much time as you would think.