Fostik wrote:Will be more realistic if broken armor will require to be repaired by random gilding of it's material type.
Metal armor with metal gildings. Cloth, fur, leather respectively.
Why would that be more realistic? You don't repair plate armor with gold inlays and trinkets. You reshape and weld damaged areas. Using nuggets to repair with makes the most sense. I think quality should matter. For leather and cloth armor, you use stitching and reinforcements.