Rage Toggle

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rage Toggle

Postby Lyrroth » Wed May 08, 2019 10:03 am

Pan_w_okularach wrote:I think if you've killed somebody on your rage character you shouldn't be allowed to go back to non-rage


dis man is right y know
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Re: Rage Toggle

Postby Headchef » Wed May 08, 2019 11:11 am

If you want the benefits of rage, purchase the skill. If you don't want the consequences of the skill, don't buy it.
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Re: Rage Toggle

Postby Kaios » Wed May 08, 2019 12:49 pm

Headchef wrote:If you want the benefits of rage, purchase the skill. If you don't want the consequences of the skill, don't buy it.


I think you guys are kind of missing the point of the suggestion though, there needs to be a change to this limbo that we are stuck in between and the devs have clearly made it their intention to focus on retaining players over retaining certain aspects of the game, such as permadeath. If they are going to re-implement permadeath in the way it was implemented in the past then alright that's cool and this thread isn't necessary.

But if they aren't going to do that, what would you suggest then? Have you looked at player count lately?
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Re: Rage Toggle

Postby xzo » Wed May 08, 2019 12:51 pm

loleznub wrote:
Kaios wrote:
Everyone can buy Rage.


/thread...

This proposal really doesn't do anything except make people go from fighting with B12's and Swords, to pool noodles. If you want the benefits of rage, purchase the skill. If you don't want the consequences of the skill, don't buy it. It's that simple, no need to overcomplicate the system with exploitable options and people trying to "game the system".

Let's not make the game more carebear, please.


+1
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Re: Rage Toggle

Postby Kaios » Wed May 08, 2019 12:54 pm

xzo wrote:
loleznub wrote:
Kaios wrote:
Everyone can buy Rage.


/thread...

This proposal really doesn't do anything except make people go from fighting with B12's and Swords, to pool noodles. If you want the benefits of rage, purchase the skill. If you don't want the consequences of the skill, don't buy it. It's that simple, no need to overcomplicate the system with exploitable options and people trying to "game the system".

Let's not make the game more carebear, please.


+1


To be honest his reply was really bad and so is your useless +1, it doesn't even make much sense what he's talking about because someone has to start the fight meaning someone will obviously have Rage activated and that will likely be the type of player that bought rage anyways and the player being attacked might have been a player that would not have bought Rage. This changes nothing in that scenario except that the aggressor could actually be killed if they lose the fight should the player have bought Rage and decided to toggle it. What's wrong with that? Sounds like nerds that go around killing players might actually be scared of dying based on that idiotic response.
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Re: Rage Toggle

Postby Kaios » Wed May 08, 2019 1:05 pm

Hasta wrote:So, we got to the "bargaining" phase? ;)

As much as it pains me to say so, I must agree with the 1st comment. I'd rather see non-rage characters unkillable. As it is now, Rage is like a church wedding in a religious society. Once you commit, you stand by your decision. No matter how many pros and cons, whatever good they are, Kaios wrote - this thread somehow still feels like an attempt to wiggle in a divorce mechanic.


Sure bro let me know when you buy rage on your main character and then die mining or in a dungeon or some shit instead of in PvP and see how motivated you feel to actually go do anything related to either activity. No I didn't die btw I just thought this was a reasonable idea.

Or maybe you're one of the players that makes multiple characters for everything, surely that isn't a mechanic divorcing oneself from the prospect of death.

You guys suck at giving feedback that's why you get these shit mechanics in the first place.
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Re: Rage Toggle

Postby Ganhart » Wed May 08, 2019 1:15 pm

Honestly, I don't really understand why a person might want to get bonuses from rage (and the skills locked behind it) without actually using it.
At this point you can get all the defensive moves without rage, so what is the point? If you want to use bloodlust and death or glory stances (you can do all pve content without them anyway) - you can use them in valhalla for practice, if you actually want to use them in battle - buy a fucking rage.
And I don't really like the care-bear concept that you can't be killed without a rage, if some player would leave the game after being killed - he will probably leave with another reason at some point. The idea that you can be killed at any time outside your walls brings some spice to this game.
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Re: Rage Toggle

Postby Kaios » Wed May 08, 2019 1:17 pm

Ganhart wrote:Honestly, I don't really understand why a person might want to get bonuses from rage (and the skills locked behind it) without actually using it.
At this point you can get all the defensive moves without rage, so what is the point? If you want to use bloodlust and death or glory stances - you can use them in valhalla for practice, if you actually want to use them in battle - buy a fucking rage.
And I don't really like the care-bear concept that you can't be killed without a rage, if some player would leave the game after being killed - he will probably leave with another reason at some point. The idea that you can be killed at any time outside your walls brings some spice to this game.


I've already advocated for a return of full permadeath in other threads but it does not seem to be the intent of the devs to do this. We can either accept that the game has changed in this regard and make suggestions that improve our current scenario or we can cry about it and live with the stupid way it works now while we watch the active players dwindle.
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Re: Rage Toggle

Postby Ganhart » Wed May 08, 2019 1:21 pm

Kaios wrote:
Ganhart wrote:Honestly, I don't really understand why a person might want to get bonuses from rage (and the skills locked behind it) without actually using it.
At this point you can get all the defensive moves without rage, so what is the point? If you want to use bloodlust and death or glory stances - you can use them in valhalla for practice, if you actually want to use them in battle - buy a fucking rage.
And I don't really like the care-bear concept that you can't be killed without a rage, if some player would leave the game after being killed - he will probably leave with another reason at some point. The idea that you can be killed at any time outside your walls brings some spice to this game.


I've already advocated for a return of full permadeath in other threads but it does not seem to be the intent of the devs to do this. We can either accept that the game has changed in this regard and make suggestions that improve our current scenario or we can cry about it and live with the stupid way it works now while we watch the active players dwindle.


I don't think online player reduction is somewhere connected with rage mechanics, people stop playing after a few months at every world so far because at this point it's more about grindfest rather then development and discovering stuff.
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Re: Rage Toggle

Postby Kaios » Wed May 08, 2019 1:26 pm

Ganhart wrote:I don't think online player reduction is somewhere connected with rage mechanics, people stop playing after a few months at every world so far because at this point it's more about grindfest rather then development and discovering stuff.


It is all connected, but I think the end result of all those mechanics is where players lose the most motivation. Do you think I feel motivated to play when I struggle so hard to raise my stats knowing very well that there are plenty of people way ahead of me? That is a very depressing aspect of this game made only worse by a combat system that has no skill involved in it. Add to that fact that now it's all about grinding and the players who can't keep up won't be able to have any fun in pvp content or in pve content then so they'll just quit after their first death.
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