Pan_w_okularach wrote:I think if you've killed somebody on your rage character you shouldn't be allowed to go back to non-rage
dis man is right y know
Pan_w_okularach wrote:I think if you've killed somebody on your rage character you shouldn't be allowed to go back to non-rage
Headchef wrote:If you want the benefits of rage, purchase the skill. If you don't want the consequences of the skill, don't buy it.
loleznub wrote:Kaios wrote:
Everyone can buy Rage.
/thread...
This proposal really doesn't do anything except make people go from fighting with B12's and Swords, to pool noodles. If you want the benefits of rage, purchase the skill. If you don't want the consequences of the skill, don't buy it. It's that simple, no need to overcomplicate the system with exploitable options and people trying to "game the system".
Let's not make the game more carebear, please.
xzo wrote:loleznub wrote:Kaios wrote:
Everyone can buy Rage.
/thread...
This proposal really doesn't do anything except make people go from fighting with B12's and Swords, to pool noodles. If you want the benefits of rage, purchase the skill. If you don't want the consequences of the skill, don't buy it. It's that simple, no need to overcomplicate the system with exploitable options and people trying to "game the system".
Let's not make the game more carebear, please.
+1
Hasta wrote:So, we got to the "bargaining" phase?![]()
As much as it pains me to say so, I must agree with the 1st comment. I'd rather see non-rage characters unkillable. As it is now, Rage is like a church wedding in a religious society. Once you commit, you stand by your decision. No matter how many pros and cons, whatever good they are, Kaios wrote - this thread somehow still feels like an attempt to wiggle in a divorce mechanic.
Ganhart wrote:Honestly, I don't really understand why a person might want to get bonuses from rage (and the skills locked behind it) without actually using it.
At this point you can get all the defensive moves without rage, so what is the point? If you want to use bloodlust and death or glory stances - you can use them in valhalla for practice, if you actually want to use them in battle - buy a fucking rage.
And I don't really like the care-bear concept that you can't be killed without a rage, if some player would leave the game after being killed - he will probably leave with another reason at some point. The idea that you can be killed at any time outside your walls brings some spice to this game.
Kaios wrote:Ganhart wrote:Honestly, I don't really understand why a person might want to get bonuses from rage (and the skills locked behind it) without actually using it.
At this point you can get all the defensive moves without rage, so what is the point? If you want to use bloodlust and death or glory stances - you can use them in valhalla for practice, if you actually want to use them in battle - buy a fucking rage.
And I don't really like the care-bear concept that you can't be killed without a rage, if some player would leave the game after being killed - he will probably leave with another reason at some point. The idea that you can be killed at any time outside your walls brings some spice to this game.
I've already advocated for a return of full permadeath in other threads but it does not seem to be the intent of the devs to do this. We can either accept that the game has changed in this regard and make suggestions that improve our current scenario or we can cry about it and live with the stupid way it works now while we watch the active players dwindle.
Ganhart wrote:I don't think online player reduction is somewhere connected with rage mechanics, people stop playing after a few months at every world so far because at this point it's more about grindfest rather then development and discovering stuff.
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