jorb wrote:We do try to test basic functionality. The complete set of things that could be tested is too vast for us to meaningfully attack.
Kaios wrote:players spend countless hours grinding out characters and industry just to get fucked
jorb wrote:Sure, we could test more -- that's easy and completely free for you to claim -- but we have to manage a scarce resource known as time, and spending time on testing 99 cases that are complete duds, to maybe find the 1/100 problematic case, is a horrendous use of our time.
Ardennesss wrote:Given that the risk of not testing stuff like this involves an entire village of players dying and quitting the game, I'd disagree that it's a bad use of your time.
If you don't want to do it yourself that's fine, give players a way to test it that doesn't involve risking their 4 month old characters.
Ardennesss wrote:If you don't want to do it yourself that's fine, give players a way to test it that doesn't involve risking their 4 month old characters.
Fierce_Deity wrote:This post is spurred by the recent death of my main character, whom's body disappeared completely when I placed it down.
jorb wrote:Kaios wrote:jorb wrote:Can't possibly test every conceivable edge case that may or may not exist. Better to have a clear cut policy.
That’s fair but in the case of this example it would have been as simple as aggroing a whale from the knarr and seeing what happens when it chases you around. Did you even try anything with the flotsam mechanic? Can they be broken by the whale? Do players knocked out on them fall in to the water and drown? What about a player that gets KO’d and then the knarr gets broken, how does it help in that circumstance?
There are literally millions of things that are easy enough to test by themselves. The point being that it's not a super meaningful use of our time to attack that vast set by individual trial.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
No, my post was targeted at the village who died and quit because they tried to fight a whale fairly and instead of engage them in combat it just bashed the knarr and killed them all. That circumstance would've been encountered literally the first time you fight a whale in a knarr. Every other whale kill has involved finding a whale near the shore and just cheesing it the same way you do cave anglers. Bugs like a body disappearing when set down on solid ground can't be player found, but they should be Dev investigated after being reported.XXPX1 wrote:Ardennesss wrote:If you don't want to do it yourself that's fine, give players a way to test it that doesn't involve risking their 4 month old characters.Fierce_Deity wrote:This post is spurred by the recent death of my main character, whom's body disappeared completely when I placed it down.
I'm sure a lot of bodies have been relocated throughout this world. What are you suggesting we do, as players, to find this before it happens to someone?
If there was a test server, would you spend a few hours dropping bodies on various surfaces every patch so this could never happen again?
if you honestly rubbed your 2 brain cells together and came to the conclusion that rather than actually using the haven and hearth combat system, that whales should instead just bash the knarr and drown every player, then I hope you cease having children. That is probably the single dumbest mechanic you've ever thought up, and you should be ashamed of yourself. I award you no points, and may God have mercy on your soul.jorb wrote:Whales bashing Knarrs is an intended mechanic, though.
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