Granger wrote:loleznub wrote:Any type of immortality would be bad unless it has hefty downsides, which this lacks.
Being evicted from PvP combat or, when aborting the port, faceplanting (for a nice concussion) not bad enough for you?
If someone purchases this skill they obviously aren't interested in PvP combat in the first place, thus rendering your first example irrelevant. The second one about faceplanting I would also discount, other than the fact that people will likely panic-abort and try to run away like sprucecaps. Concussions aren't even that bad. Get some snow and apply it to the wound while that character sleeps in a bed for the next day as you play on your alts instead. So yes, this clearly isn't good enough as it doesn't really punish players for their choices. We're talking about characters being unkillable here, effectively avoiding the only long-standing punishment to players: death. If you're going to remove this gameplay from all these characters then yes, I think they should also have a lot of gameplay removed to truly experience what Pacifism means. Don't pull a Kaios and try to get only the benefits out of something without any consequences included.

Let alone I think it brings up a valid point of buffing Rage characters if this were implemented because those people are at least willing to risk their progress. How about a 50-100% bonus to learning ability just for risking your character?
Kaios wrote:loleznub wrote:thus creating ANOTHER reason for people to have alts.loleznub wrote:The game caters to creating alts.
This fact will never change.
I posted this with you in mind, so I'm surprised to see you bringing this up. Not sure what your goal is here other than, once again, provide useless input on something. Not surprising there, to be honest.