Farming is intensely unfair to real people

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Re: Farming is intensely unfair to real people

Postby terechgracz » Wed May 29, 2019 8:24 pm

If we remove ql we won't have this problem anymore.
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Re: Farming is intensely unfair to real people

Postby Headchef » Wed May 29, 2019 9:03 pm

terechgracz wrote:If we remove ql we won't have this problem anymore.



...or real people :geek:
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Re: Farming is intensely unfair to real people

Postby Lyrroth » Thu May 30, 2019 1:51 pm

shubla wrote:The problem is that if you are a casual player and can only replant your crops once a day or two. You will not get close to the quality gain of somebody who has a bot that can replant his crops once every hour and pick out the best ql.


casual player, you should have no easy option to be close to someone who isnt casual unless you are part of big village of casuals. your argument is invalid.
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Re: Farming is intensely unfair to real people

Postby SnuggleSnail » Thu May 30, 2019 2:40 pm

Lyrroth wrote:
shubla wrote:The problem is that if you are a casual player and can only replant your crops once a day or two. You will not get close to the quality gain of somebody who has a bot that can replant his crops once every hour and pick out the best ql.


casual player, you should have no easy option to be close to someone who isnt casual unless you are part of big village of casuals. your argument is invalid.


That's not a very inwardly consistent argument.
If I decided to be a casual hermit today, my flax bot would keep my flax higher than any large village that doesn't use a flax bot, irrespective of how many active farmers they have. Human hours spent, or the number of people contributing is pretty irrelevant.
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Re: Farming is intensely unfair to real people

Postby MagicManICT » Thu May 30, 2019 6:37 pm

SnuggleSnail wrote:Human hours spent, or the number of people contributing is pretty irrelevant.

Technically, it's the "number of iterations performed" regardless of who/what is doing the work.

And yeah, hermits can keep up with the large villages. It's just a lot of work for one person.
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Re: Farming is intensely unfair to real people

Postby Thedrah » Fri May 31, 2019 3:16 am

i thought the way to farm for quality was to plant a row like 10-20 plants every 30m-2hours and preferably at different bases
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Re: Farming is intensely unfair to real people

Postby Lyrroth » Fri May 31, 2019 7:46 am

SnuggleSnail wrote:
Lyrroth wrote:
shubla wrote:The problem is that if you are a casual player and can only replant your crops once a day or two. You will not get close to the quality gain of somebody who has a bot that can replant his crops once every hour and pick out the best ql.


casual player, you should have no easy option to be close to someone who isnt casual unless you are part of big village of casuals. your argument is invalid.


That's not a very inwardly consistent argument.
If I decided to be a casual hermit today, my flax bot would keep my flax higher than any large village that doesn't use a flax bot, irrespective of how many active farmers they have. Human hours spent, or the number of people contributing is pretty irrelevant.


casual is not using bot, because playing casually means you basically accept and agree to be behind and dont push it.
it is relevant. 2 farmers will do the job quicker than one person. the more people you can send to do one job, the faster each person will finish thus expanding each person time by splitting up the task. instead of losing 2 hours for planting and replanting i lose only 30 minutes or less if few people are helping in this task. which gives me 90 minutes to do anything else, them as well, instead of doing thing separately so in conclusion, if i cant replant, somebody else can replant and i will replant when they cant replant so you dont need bot with cooperation.
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Re: Farming is intensely unfair to real people

Postby Granger » Fri May 31, 2019 8:00 am

The flaw in that argument is that a bot not only gives you the full time you would need to spend on a task, regardless of being in front of your PC or not, it even removes the need to interact with that paar of the game completely (in case it's smart enough to start itself, which most likely are by now).
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Re: Farming is intensely unfair to real people

Postby terechgracz » Fri May 31, 2019 9:54 am

Why there is quality in game at this stage? Instead having boring infinite progression we could have resource tiers. Like in different MMO RPGs, ie. to craft better stuff you need a lot of worse stuff and also loot from stronger enemies. Theme park style is better for making players play longer, because now nothing happens in game, only numbers raise. And there is no siege
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Re: Farming is intensely unfair to real people

Postby jock » Fri May 31, 2019 12:36 pm

Welp, time to go stand alone private servers snd all these issues are solve.
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