terechgracz wrote:If we remove ql we won't have this problem anymore.
shubla wrote:The problem is that if you are a casual player and can only replant your crops once a day or two. You will not get close to the quality gain of somebody who has a bot that can replant his crops once every hour and pick out the best ql.
Lyrroth wrote:shubla wrote:The problem is that if you are a casual player and can only replant your crops once a day or two. You will not get close to the quality gain of somebody who has a bot that can replant his crops once every hour and pick out the best ql.
casual player, you should have no easy option to be close to someone who isnt casual unless you are part of big village of casuals. your argument is invalid.
SnuggleSnail wrote:Human hours spent, or the number of people contributing is pretty irrelevant.
SnuggleSnail wrote:Lyrroth wrote:shubla wrote:The problem is that if you are a casual player and can only replant your crops once a day or two. You will not get close to the quality gain of somebody who has a bot that can replant his crops once every hour and pick out the best ql.
casual player, you should have no easy option to be close to someone who isnt casual unless you are part of big village of casuals. your argument is invalid.
That's not a very inwardly consistent argument.
If I decided to be a casual hermit today, my flax bot would keep my flax higher than any large village that doesn't use a flax bot, irrespective of how many active farmers they have. Human hours spent, or the number of people contributing is pretty irrelevant.
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