MadNomad wrote:I agree that it would be better if as low amount of separate stats as possible, to avoid the headaches of decision making when deciding which animal to slaughter and which one to save for breeding, but on the other hand if we accepted the bad thing of having a separate stat it would still be better than what we have now, because currently we always have the same limit of how many units of resource the animal can carry, but with this we would either stay with the same OR get an improvement in capacity
on condition that we would still get 3 pieces of wool capacity at the stat value of 10, which is what I would expect
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