Wool length stat for sheeps and goats

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Re: Wool length stat for sheeps and goats

Postby Sevenless » Fri Apr 08, 2022 8:57 pm

Quantity does not improve the total cap, only the speed at which more stuff is produced. The biggest problem with breeding right now is having too many stats. Adding more is going to make it more of a pain.

I wouldn't mind a rebalance so that quantity improves cap and production speed so animals always "fill" in after the same amount of time, instead of the animals starting to require more and more frequent tending to be "optimal".

I don't think it's addressing the actual issues with animals right now though.
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Re: Wool length stat for sheeps and goats

Postby MadNomad » Sat Apr 09, 2022 8:38 pm

I agree that it would be better if as low amount of separate stats as possible, to avoid the headaches of decision making when deciding which animal to slaughter and which one to save for breeding, but on the other hand if we accepted the bad thing of having a separate stat it would still be better than what we have now, because currently we always have the same limit of how many units of resource the animal can carry, but with this we would either stay with the same OR get an improvement in capacity

on condition that we would still get 3 pieces of wool capacity at the stat value of 10, which is what I would expect
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Re: Wool length stat for sheeps and goats

Postby Zentetsuken » Sun Apr 10, 2022 6:53 pm

MadNomad wrote:I agree that it would be better if as low amount of separate stats as possible, to avoid the headaches of decision making when deciding which animal to slaughter and which one to save for breeding, but on the other hand if we accepted the bad thing of having a separate stat it would still be better than what we have now, because currently we always have the same limit of how many units of resource the animal can carry, but with this we would either stay with the same OR get an improvement in capacity

on condition that we would still get 3 pieces of wool capacity at the stat value of 10, which is what I would expect



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Re: Wool length stat for sheeps and goats

Postby Sevenless » Mon Apr 11, 2022 6:15 pm

MadNomad wrote: to avoid the headaches of decision making when deciding which animal to slaughter and which one to save for breeding


That's not actually the problem.

The more stats you have to care about, exponentially the more breeders you need to advance at a notable pace. More breeders means more stat checking, pulling out your hair navigating pens, and more time spent butchering/branding. People with only a couple breeders will never be able to get proper forward momentum because they'll accumulate trash in other stats that actually matter.

This is all kind of made "worse" by the impact of male breeders. You can jump miles ahead of "normal" progress by getting a really lucky roll on a male. So you want as many chances to roll that male as possible.
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Re: Wool length stat for sheeps and goats

Postby MadNomad » Mon Apr 11, 2022 10:27 pm

this assumes you're trying to minmax as much as possible when you are herding animals, not everyone plays like this, some people probably pick one stat they care about the most and are happy to see little improvement in other ones while getting major improvement just in one
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Re: Wool length stat for sheeps and goats

Postby WowGain » Tue Apr 12, 2022 12:14 am

MadNomad wrote:this assumes you're trying to minmax as much as possible when you are herding animals, not everyone plays like this, some people probably pick one stat they care about the most and are happy to see little improvement in other ones while getting major improvement just in one

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Re: Wool length stat for sheeps and goats

Postby Sevenless » Wed Apr 13, 2022 5:56 pm

MadNomad wrote:this assumes you're trying to minmax as much as possible when you are herding animals, not everyone plays like this, some people probably pick one stat they care about the most and are happy to see little improvement in other ones while getting major improvement just in one


If they're happy playing suboptimally, why does it bother them if there's resource caps on products? Shouldn't they also be fine with limitations like that?

The actual resource caps on critters are pretty dang high anyway. I look at it as a "you need X quantity in milk/wool to have a full harvest once a day". And that's still pretty minmaxy compared to what you're discussing.
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