The direction the game will go in the future will have no effect on OP regardless.

azrid wrote:Pretty sure they said they don't like removing content.
azrid wrote:Pretty sure they said they don't like removing content. No matter your opinion on travel it most likely wont happen.
The direction the game will go in the future will have no effect on OP regardless.
Granger wrote:Crossroads were a bad mechanic as they allowed uninterruptible teleportation all over the map, effectively folding the dimensions of the world down to near zero for basically free. It's good that they're gone, it's sad that porticos and charter stones still allow the same (though at least at a higher initial cost and limited to within one shore of deep ocean).
I agree though that maintaining pavement on roads is unfun and de-vine'ing (and stomping natural biome to dirt) should be an automatic side effect of following/traveling roads - in the sense of characters stomping living nature into oblivion when passing over it repeatedly, which could well be a general mechanic.
Granger wrote:Crossroads were a bad mechanic as they allowed uninterruptible teleportation all over the map, effectively folding the dimensions of the world down to near zero for basically free. It's good that they're gone, it's sad that porticos and charter stones still allow the same (though at least at a higher initial cost and limited to within one shore of deep ocean).
I agree though that maintaining pavement on roads is unfun and de-vine'ing (and stomping natural biome to dirt) should be an automatic side effect of following/traveling roads - in the sense of characters stomping living nature into oblivion when passing over it repeatedly, which could well be a general mechanic.
dafels wrote:It had its downside, but you can clearly see that the benefit is way stronger than the downsides to crs. The people that want to play an alive game would agree with me.
Ants wrote:For people who like interacting with others, fast travel was a blessing.
Should you need to click the ocean for hours to get where you want to go: maybe try to go in the right direction from the start?There's nothing fun about clicking on the ocean for hours just to get somewhere.
Last world, community fair held lots of fun public events. But how can that happen now that there's so few players and they're scattered all over the map? Many people wouldn't want to waste hours just to take part in a little frog race or a shoeball match.
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