azrid wrote:Economy is ruined by the fact that foraging is shit not that tokens can be used.
Also its going to be impossible for those people to get rid of all their tokens who collected hundreds of them without rmting them off below the official price. Even that takes the effort of constantly spamming their shit in the discords and then doing the transaction.
Your whole idea will probably just make rmt more widely practiced.
Tokens take a part in economy drop as well, how could you not see these early game threads with almost nothing but tokens being accepted.
Tokens that were acquired prior to the suggested change could remain tradeable, thus they could probably be more valuable than they are right now.
RWT is practiced in all of the mmo's and that can't be avoided, doesn't mean that the game at this stage should be borkened by a paid currency.
azrid wrote:Just like how once you purchase a token you don't need another one? lol
Have you seen the guy with 10 shark hats?
Hats will just more heavily replace tokens in trade and people will really start to push for hats being tradeable through barter stands.
Also the more tokens go into circulation the lower the price will go until it goes to the hands of a hoarder where it will probably stay almost forever. Last world you could see pretty big fluctuations in token prices as some whales brought their paycheck into the game.
There will always be hoarders in games where you can hoard stuff, just look Team Fortress 2 and the people who collect the same hats over and over, again nothing can be done against it but these are uncommon practices, thus hats will not replace the market as they are not the only valuable thing in the game, it will just make it easier to purchase X item from Y trader if you actually have the hat, that will be a rare event anyway.
azrid wrote:The longer the world goes on the easier it will be for noobs to get into the market as well. Stats will be easier to gain and it will be easier to set up industries for things people will buy from you.
There are a lot of helpful people in kingdom chats who will point you in the right direction if a noob just asked how they can be useful.
It is easier, because the value of items drops.
Traders drop prices as they can't sell the stuff due to not many being able to get tokens or resources like salt, but early world they try to keep the high prices, as there is higher player base meaning higher chance someone will be tempted enough to purchase tokens, once these numbers drop though, the prices fall down as well.
The issue is also that there is no universal currency, a trader could refuse to accept payment as long as it isn't token. Same thing is happening in Path of Exile, someone says he will sell an axe for 2 X, 2 X's are worth 200 Y, spruce brings 200 Y but the trader says he wants 2 X, what can a spruce do, he has to somehow exchange Y for X, but it's not an issue in PoE, so why does it work with PoE and does not with Haven and Hearth?
Mostly because X and Y are both available through playing, but also the fact that there is a higher amount of players in the game, thus there is a higher supply and spruce could more easily exchange Y for X.