wonder-ass wrote:Granger wrote:All approaches that don't address that most of the games problems are caused by infinitely growing numbers are doomed to fail and will, at best, only be temporary bandaids for a subset of the symptoms.
indeed legacy top q was 200 today top quality is already close to 400 and catching up with people that started early is impossible unless they slack off.
making the game less quality grind would be a big step in the right direction. back in legacy you could sell low q cheese/wild animals/sausages it wasnt super valuable but at least it wasnt complete garbage like it is nowadays.
It's almost like making it so you could easily increase the quality of your soil, clay and water (especially as a large faction who owns a kingdom) might have been a bad idea. I still remember like a year into w6 dis was using a q140 anvil and we all thought that was some good shit. 2 months into this world people were well into the 200s. Shits ridiculous.