settlers be gone!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: settlers be gone!

Postby jorb » Thu Jul 11, 2019 8:41 am

I'm on the fence on this. On the one hand, having your base smashed by roving bands of ogres could be fun -- some level of PvE challenge to players could be, at least -- on the other hand I'd like some level of permanence to be possible.

DDDsDD999 wrote:None of these would make people go nomadic, it'd just make everything more annoying.


Very big risk of this.
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Re: settlers be gone!

Postby iamahh » Thu Jul 11, 2019 1:31 pm

azrid wrote:
iamahh wrote:So, the bigger the settlement the higher frequency of angering the gods

There is a workaround for this in the form of having several smaller claims nearby each other.
This would just break up big villages into small claimed industries.
Imo that would be much uglier.


there is a workaround for everything, including what you pointed out

the hard part is deciding the world should be brutal to civilization attempts, the rest comes naturally

ideally the endgame would be factions agains devs

maintaining a decent base would consume most of it's products in repairing, and whatever few products were left would be very valuable

artwork would be essential to create atmosphere, heavy rains, lightnings, fires and darkness

if someone make this game pls let me know:))
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Re: settlers be gone!

Postby Adata » Thu Jul 11, 2019 2:15 pm

You could try Salem, they have insanity for standing around, very long digging, colds, you can freeze, diseases, perfect game for you.
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