pppp wrote:wonder-ass wrote:ideally the game shouldnt have a early game mid game endgame everything should be somewhat valuable and useful. something legacy was able to accomplish through not inflated qualities.
That's not possible. Even if the world would not have early/mid/late game the players and their characters will always have, unless there is no progress, no skills, no dependency on ingredients. And last but not least, no knowledge involved.
the progress should be surviving and striving. look at dont starve a game with only 1 goal which is surviving with 10k avg players and 66k peak.