Fostik wrote:we already discussed everything with Randomnovna in discord.
That's cool dude I'm glad you still decided to make a vague post referencing a random discussion that can't be accessed here. If you are going to discuss everything in discord or tell people trying to post on the forum to go use discord maybe you shouldn't post a thread at all
The fact, that you already have bone clay, and need to use it for potter's clay - creates a little useless of doing next step of craft - potter clay.
Potter clay is worthless, because theoretically bone clay (as ingredient) will always be higher than potter clay. (despite you will have ultra high quality potter's wheel, 2 times more q than your bone clay, and it will happen sometime, after 6+ month of q raising)
Potter clay will still require bone clay, and it means that recipe is expensive, without potter's wheel it is useless to craft, and this potter's wheel influence doesn't justify it's expensiveness.
If, for example, potter clay will require fine clay instead of bone clay - it will be more balanced.
So, i think as there are no active trading for potter's clay on local markets(that means people dont use it) - devs should check balance of it.
Why does that balance have to come in the form of a buff? Would be better to nerf ash affect on bone clay as it shouldn't be a direct addition of something that can easily reach high 3 digit qualities. One ingredient is better than the resulting product so you believe the solution to that is get more out of the end result?