MightySheep wrote:a visual effect so everyone could see who is top pvper.
if this is all it would take to make the tiny population of pvp obsessed players happy and give thome something to work for I would be SO all for this. But since pvp is not the end-all be-all of the game perhaps the worlds best farmer and crafter and fisher should also get nice shiny visual effects too then?
Granger wrote:All of which decay could solve, when implemented in a way that it replaces 'endlessly raising quality' (and the inevitable effects that has on characters) as the item sink / busywork of the current 'endgame'. But I guess Haven is like a democracy (even when it isn't) - in the sense that things that would benefit 95+% of the population are guaranteed to never be implemented, to not inconvenience the powers that be.
God this is so true it hurts. I don't know if decay would completely solve it, but in every other mmorpg in the world there is a stat cap in place, as well as the entire game basically scaling in difficulty with new threats and areas to explore as you get more advanced. Maybe instead of arbitrarily decaying everything, there should be a solid stat cap on something like cave levels, and each level should have harder monsters? Maybe the map should have something like darkness around the edge, and "Here be dragons" message should disappear and let you continue on further once you have 1000 combat stat/con/agi or something?
I think if there was hard skill number locked content like any other mmorpg has then new players couldn't really feel left out of it and would rather be able to get there eventually, and the idea of being a "market zombie??" would actually make sense, you would actually have hard goals to strive for. Literally unlocking new content.