Water claim

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Water claim

Postby Liss12 » Fri Apr 02, 2021 5:08 pm

Zampfeo wrote:At this point, why not just add some craftable "lock" that can applied to any container so we don't continue to run into these issue for other objects? All the lock would do is require thieving to take things and generate theft scents.

There is usch lock its, well, a lock. Altrough it only work on containers like chests.
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Re: Water claim

Postby MagicManICT » Fri Apr 02, 2021 10:01 pm

Don't you just hate it when you go fishing and set out every hook and means available to you legally and when you go to check all those hooks for fish, all the bait is gone the next morning? Clearly someone came behind you and stole your fish... At least, that's what Haven taught me!

On the serious side, I'm a bit torn on how to resolve this. Would love to see the water claim, but as pointed out above, always a chance someone abuses it. (To be fair, someone could potentially do the same thing with a land based claim in a river. In the ocean or an open lake, would it really matter if they surround something with boats if you can just navigate around it? Griefers gonna grief.) I like the "ownership" thing, and lock. The one downside of having an "owner" is the nets would need a permissions interface to allow anyone else to use them without leaving scents. A lock is pickable, and a poor lock is about worthless against someone with good "picking" skills.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Water claim

Postby Reiber » Sun Apr 04, 2021 9:24 pm

I´d much rather see nets being bound too you mechanically, than giving people the need and tools too claim random pices of ocean. nobody likes not being able to exit your boat.drink, or walk because the water in this lake has q30. and i rather not have seabarrikades mad a thing too
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