loleznub wrote:They do stack if you didn't use a script/bot to auto-drop them.
This is a classic example of external scripts being used, but the script being 100% convenient to the OPs liking, so we end up with these threads that go:
"devz plz fix <insert personal issue caused by external client> becuz my <insert client bot> doesnt work like I want it so it your problem"
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:löl. I didn't recognize the issue myself, and was surprised by it, so that would explain a lot.
jordancoles wrote:I shift + right clicked the seeds from the ground which is a default client feature and I'm asking for them to stack when collected in this way
MooCow wrote:I specifically don't want cave dust to stack when picked up because that will make mine sweeper harder. Not only would you have to keep track of how much dust you currently have, you would have to do it multiple piles because the quality is different from tile to tile.
MagicManICT wrote:MooCow wrote:I specifically don't want cave dust to stack when picked up because that will make mine sweeper harder. Not only would you have to keep track of how much dust you currently have, you would have to do it multiple piles because the quality is different from tile to tile.
Good point, but you're already picking up and mousing over. However, dropping it is what I do with 90% of it I find, anyway, so is it that big a deal to drop it after you "count" it? It'd be a change to get used to that'd be a huge pain in the ass (and probably the head for a bit), but if overall behavior of the game was this base, I'm sure we could adapt.
Granger wrote:There are mining strategies where people mine a line of known safe tiles,
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