Headchef wrote:Also don't use stuff about bots and such as an argument because in reality script gets adapted once and shrug while the annoyance you bring to those who play fair is constant.
you are right about scrip and shrug, sadly
MagicManICT wrote: I will say using the old default client before I knew any better sure did make caves atmospheric.
100%
MagicManICT wrote: There's no reason the server can't limit this to something like 11x11 with a torch, 31x11 with a mining helm (that actually has a candle attached), etc.
I was thinking more of area effect, like bonfire, see example below
bonfire gives you buff when you are in it, lets say
withinBonfireRange = true; (bonfire is just an example of pattern that can be reused to implement new mechanics )
when you are in cave
inCave = true; when in cave and torch is lit then
withinSourceOfLightInCave = true; therefore
if (inCave && !withinSourceOfLight){ // that means if you are in cave and source of light is not within range
doSomething(); // roll chance of dealing dmg, or stack up time spent like travel weariness, this could stack anyway when in cave ( very slowly ), and way faster when without source of light
}jorb wrote:As a rare thing it could perhaps be fine. Thanks for the idea!
thanks for feedback on the idea!