by boreial » Mon Sep 02, 2019 9:50 pm
Speaking from the "Care Bear" perspective,
Does combat and siege need an over haul,? YES!
Do I want to take part in these activities, No.
Do I WANT to defend my village? Yes, however, Since my forte is NOT in the combat aspect nor is my interest in such, Should I be forced to watch my village be razed by someone who does not need or even want what I have, only wants to do so for their own jollies? Not the best game plan IMHO.
What I would truly like to see for combat is a split between PvE and PvP. Combat not worrying about stuff like openings,IP, Archery that doesn't target for crud.
PvP I really cannot speak of since it is not in my baliwick, but from what I hear is solely based on stats , not so much on skill?
Siege, I would like to see as being along the lines of declaring war, one must issue a declaration that can either be accepted or denied, accepted and you risk losing all, denied and you just get set back a bit (goods stolen but infrastructure remains, animals not slaughter-able. etc.)
PvP and the Rage skill, Was and is a good start, though has been proven to not work fully, needs to be a full no PvP death can occur to a non rage, hence another reason for the split of PvP and PvE, PvP should have some sort of zone effect, when a pvp attack occurs a zone kicks out non rage toons.
okay getting to long that no-one will read or give any meaningful feedback.