shubla wrote:The fact that trade revolves around real money is wrong in the first place. And before tokens, rmt was not very common.
I wont' say how common it was or wasn't. I don't know. I know it was a rare thing to see it mentioned w7 or prior (though I did hear it about it in the background). I agree, it probably shouldn't get in the way of the game experience, but when some people have money, and other people have time, it's a natural thing to exchange one for the other. Such is life. It's a discussion we can go around in circles on, but you can't stop people's natural needs and desires.
Another thing to mention is that we didn't have hats and subscriptions, either. It's pretty hard to say that one is the natural result of the other when there are more than a couple variables involved.
shubla wrote:Tokens should be just removed completely and replaced with ability to gift subscription to some account name via store or something.
But what is the fundamental difference? You're still involved in the exact same thing. At least now if I'm a person with money, I have a reliable means of transfering value to another player. If I'm the other player, I have a reliable means of obtaining some value (a month subscription) for my time and effort. If I get a bit more than I need I can, if I choose, trade away the excess to other players, and maybe make a small profit it along the way.
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edit: I think I should add that this is probably the 100th time we've had this discussion, and it's probably off topic, so apologies for going here. If people cannot recognize the fact that any economy is a free market with or without the strict controls are just fooling themselves and blind to what goes on behind the curtains. The only question is the amount of risk a person is willing to put up to get what they want.
That said, as long as we are dealing with subscription fees, registrations, cosmetic hats, etc, then there's not much we as players can do. The only thing I can think is possibly convincing the developer that a different economic model is needed, but simply saying "remove this" isn't enough of an argument. Showing how your economics are going to work will be required.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.