pppp wrote:Certainly it will change psychology of defence though, so people would try to pack as much valuable things inside as they can. The real change will be spreading industry between alliance bases, or keeping redundant high q structures in different places. There might be a problem with mine level 9 industry vaults.
Yes, you don't even need lvl 9 for that. Everything except crops and trees will just move to lvl 2+, which for most intents and purposes would be unassaillable. And in that case no one will care for having keep claim, except maybe for hearthvaults. And being safe will just be more tedious for everyone.
pppp wrote:It should change siege scenarios to repeatedly wiping industrial parts of opponent villages in expectation they will fall behind and give up. It is about war of attrition after all. It can be expected factions will place a lot of redundant low q structures in random places as decoys, hoping the attacker will give up chasing that one true kiln. Attrition works both ways.
Nothing of the sorts will happen. Important stuff will be hidden in some way or another.
pppp wrote:It does not matter what exactly means "easier to raid". Practically every system, including ones to be invented in the future can be tweaked to be either easier or harder. As a basic example consider varied drying time, soak value, damage per tile moved (ram), material costs. Manipulating any these parameters can make siege easier or harder.
It very much does matter. In current siege system you technically can change the parameters you mentioned (of which only drying time is of any importance btw) to make siege easier, but it would still fall into one of 2 categories: mostly impossible or mostly trivial. That is kinda one of the central problems with the current system - it can't just be completely balanced by changing couple of numbers. Currently drying time is probably as low as can reasonably be given the game being online one, and with the partial invulnerability of catapults and rams siege is easiest it ever was. Yet still almost no one bother.