Aceb wrote:sounds fun on paper but will not work. You win first major battle and everybody gives up until it reset and cycle restart. Because You know it will and that it will happen fast and since You already lost once, there's no point to "nolife" further in the same instance.
wonder-ass wrote:For some reason you guys cant grasp the fact that there is no “nolifing” there are no stat boundries if you lose you go build a new base set up metal, gear everyone up and fight again the only thing that takes time is making steel to make gear.
pppp wrote:wonder-ass wrote:For some reason you guys cant grasp the fact that there is no “nolifing” there are no stat boundries if you lose you go build a new base set up metal, gear everyone up and fight again the only thing that takes time is making steel to make gear.
Wouldn't be a wise strategy in that case to wipe potential competitors before they get steel ? Looks like a kind of whack-a-newb game.
Granger wrote:A suggestion aiming to solve the core problems caused by eternal growth... by removing the numbers completely.
Interesting.
wonder-ass wrote:Ps a lot of none pvpers with little to no pvp and siege knowledge giving their 2 cents on a pvp driven idea Nice.
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