Tamalak wrote:But even with all that, I dunno. Even though I'd like to be a thief, you need people actually playing the game for that to be a possibility and I worry that enabling thieving would take that away.
If time was taken to iron out the concept and balance it, it would result in more players. To non-thieves it would become another aspect of survival, security and base building. Many of them are understandably too traumatized to imagine it being anything other than annoying, so it's up to those of us who like the idea to figure out how it should work
It's also absurd to claim that only "a dozen" players would want to be thieves. How anyone could be so afraid of the outcome and say that in the same sentence is hilarious.
Not only would likely tons of current mischievous players love this, but theft as it is draws a lot of players to the game because the freedom is not something many games allow. Anyone who has ever bumped into random noobs learns this quickly. That's literally the first lesson of Haven 101.
If these more mischievous and solitary players had more to do besides live in caves and steal wheelbarrows the player retention would increase massively, in my estimate.
I think the main problem here is that there is a spectrum of players. On one end there's players who hate hardcore mechanics so much that anything causing them to become victims is unbalanced, and the other end want to do whatever they want at other players' expense. Clearly the game is meant to be somewhere in the middle. I'm hesitant to engage with anyone who isn't willing to discuss with examples how an idea would or wouldn't be balanced. If it could theoretically be balanced I don't see how anyone could possibly think it goes against the spirit of the game
If somebody is automatically against it I can only assume they're just a negative person or want to rid the game of all hardcore/competitive aspects.
The game isn't even balanced as it is. It's in "eternal alpha" and there are infinite ways to abuse power in the game. If that pisses you off so much you should go play another game instead of trying to prevent new things from being tested.
If you think it's a bad time to test out volatile mechanics without fixing the current game, nobody is saying this should be added immediately, and the devs will probably never add it anyway.
Every "reason" not add this so far could have been made about sieges if they weren't already in the game.
The only reason needed to add this is that it would be awesome and fits the concept of the game. Everything else is a matter of "how", not "why".