sabinati wrote:did you forget how badly they got shit on when they did that like a few months ago? and then undid it immediately?
the problem isn't the current state of garden pots, it's the current state of forageable items. adding something worthwhile to forage for, or buffing something that already exists that can't be grown in pots solves the problem in a better way.
i mean people used to go out and hunt too but why bother at this point when there's good cheese and domestic animals and etc? or is your solution to nerf those as well?
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
The_Lich_King wrote:If we go down the road of nerfing something to buff something else it will just become a balancing act of nerfing things to buff other things[...]
boreial wrote:The "Why Bother" is because this is a progressive from hunter gatherer, to industrialization era. without the initial hunting and gathering then you have no basis to implement any industry.
Posting my opinion on the attitude of "getting them out of their walls" If that was the intent of society then we would not have walls/fences/boundaries of any
sort. A modern farm that raises crops and livestock has no need to go out hunting or foraging, the only reason they leave the farm is to trade/sell excess and for entertainment.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
boreial wrote:I whole heartily agree the hunting gather phase is much too short, as is the stat and skill gains, the problem behind that is how quickly we learn to use what we discover, IE discover a board and poof you can build a cupboard. or discover a carrot seed and know how to plant, harvest, and improve said crop. IMHO if you want to extend the learning curve then "inventions" such as these should be limited behind stat and/or skill gains. But eh... whatdoIknow
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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