Domesticated vs. Wild balance idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Domesticated vs. Wild balance idea

Postby Zentetsuken » Fri Oct 11, 2019 1:09 pm

Lyrroth wrote:bad english and racial slurs


All I suggested is a way to make hunting and gathering still something that people would consider doing after playing the game for 2 months. In doing so this would also solve the desire to give new players something that could be considered valuable to collect and trade with. This is a desirable outcome for everybody, not sure why you are so buttangry and hateful over it. If getting clay is too hard for you maybe you should consider a different game that is easier.
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Re: Domesticated vs. Wild balance idea

Postby Zampfeo » Fri Oct 11, 2019 2:13 pm

Lyrroth wrote:thats called a content you dingus. every game has content that is relevant or not at certain stages in game and you cant have a game where everything will stay useful from start to end page of the game unless you wanna have so much balance troubles for little gain. plants and a lot of forages were made useful when gardening was introduced. now for some reason instead of focusing on how to make all better people keep yelling garden pots are bad same as people screamed and scratched to nerf fast travel and more locality and where did this get us huh? fastest playerbase drop in haven history and even veterans quits a lot.


Dude what?

Cavebulbs were useful into the late game for the vast majority of worlds. Chantrelles too before before better foods were released. Foragables were always useful in previous worlds and it gave something for smaller villages and hermits to offer big villages.

Judging by your join date, you havn't even experienced the game without gardening.
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Re: Domesticated vs. Wild balance idea

Postby abt79 » Sat Oct 12, 2019 5:19 am

Who cares if wild FEPs or LP or whatever else gets buffed, I can always increase the quality of my pig meat to match the FEPs of boar meat etc

Foraging/hunting need to fill a specific and unique niche or they can't ever compete with the safety, reliability, and simple convenience of crafted/base-grown supplies.
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Re: Domesticated vs. Wild balance idea

Postby Lyrroth » Sun Oct 13, 2019 1:03 pm

Zentetsuken wrote:
Lyrroth wrote:bad english and racial slurs


comepletely dumb post


all i said that after 2 months i still have more reasons to quit my base as hunting for better bones since at this point nor my chickens nor my cows nor anything else i can rise in my base will be on pair with wild quality of bones and meat of bears bigger deers whales mammoths or getting that sweet troll stuff. i still need to go and forage nice gray clay or hunt for truffles if i want to rise my feps. i dont care for natural resources. i still have to quest to keep realm going to having enough xp to continue being "domesticated".

maybe if i wouldnt have to spend shit ton of time on farming and all domesticated chores to get out and do more tasks it would be better but trying to remove or nerf completely just because its not wild is not a way to go.

im not against change im against stupid talking where you started to play in such way and refuse to see it in any other way.
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Re: Domesticated vs. Wild balance idea

Postby Zentetsuken » Sun Oct 13, 2019 3:53 pm

Lyrroth wrote:
Zentetsuken wrote:
Lyrroth wrote:bad english and racial slurs


comepletely dumb post


all i said that after 2 months i still have more reasons to quit my base as hunting for better bones since at this point nor my chickens nor my cows nor anything else i can rise in my base will be on pair with wild quality of bones and meat of bears bigger deers whales mammoths or getting that sweet troll stuff. i still need to go and forage nice gray clay or hunt for truffles if i want to rise my feps. i dont care for natural resources. i still have to quest to keep realm going to having enough xp to continue being "domesticated".

maybe if i wouldnt have to spend shit ton of time on farming and all domesticated chores to get out and do more tasks it would be better but trying to remove or nerf completely just because its not wild is not a way to go.

im not against change im against stupid talking where you started to play in such way and refuse to see it in any other way.



can you stop sprucecapping all over my suggestion please.

imagine.... people who have played the game 8 years longer than you and are better at it having suggestions that seem to reflect a different way of playing the game :lol:

No suggestion in my post would effect the gameplay of a sprucecap like you, in fact it would only aim to improve your experience and make your voyages out of your walls potentially more profitable and constructive than ever before.
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