Granger wrote:Villages (as pclaims) already scale durability inverse to size,
Depends on the objects added, but they typically add as much authority cap so as to give the same amount of time between 100% and 0, not shorten it. (I haven't worked out the math recently, so there may be some diminishing returns here with large numbers of objects.) I'll note that when local resources are present, it does significantly decrease the time to live, though they aren't as impactful when villages get expanded as it's usually a single object vs a lot more items that expand the pool and push it back towards the standard "three weeks."
As far as personal claims go, the max presence is always divided by the time to live (60 days currently if I recall right) for the daily drain.
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