pawnchito wrote:This sounds like no fun.
Ants wrote:That would make people feel like all their hard work was for nothing. Not good for playerbase growth, imo.
Enjoyment_2 wrote:So, OP signed in WEEK ago, and says all other players who played hard for like a YEAR should be dead, so he can rule this world by his own.
Good job, sir!
But one of the moments you missed - there won't be players at all in this game after 1 week. NOONE would spent their time to start from scratch every week. And this will turn H&H into hearthling simulator - where you can play for a couple of hours and forget about it. There will be no Villages, no Markets, no Kingdoms, no deep mines. Nothing at all. Because all those, who could build it would be dead and playing other game. But if you just want to wonder across endless wildlands - keep suggesting your shitty ideas.
loftar wrote:I don't necessarily think death from old age is a bad idea in and of itself. Jorb and I have talked about it on multiple occasions; I've often thought that death should be a more common occurrence and that the "blood-line" should be more important than the individual characters; and I, too, have thought that deterministic character death would be a much more aesthetic mechanic than stat-caps or stat decay. The main problem is that I can't think of any mechanic for it that wouldn't have rather egregious side-effects. For example:
- If age counts as real wall-time from the point of character creation, then that would heavily discourage people who don't play particularly often. I don't think it would be too fun to perhaps only play for four or five sessions before your character dies, just because you only play once a week or so.
- If age counts as the total amount of time the character is logged in, then that would heavily encourage logging out the second you're not actively playing, which hurts the level of perceived presence of other players in the game.
- The implementation I would really prefer for purely aesthetic reasons would be a kind of use-based aging of the character, like getting small unhealable wounds from daily activities. However, that obviously encourages using alts for everything, similar to how stings from beehives currently works.
loftar wrote:I don't necessarily think death from old age is a bad idea in and of itself. Jorb and I have talked about it on multiple occasions; I've often thought that death should be a more common occurrence and that the "blood-line" should be more important than the individual characters; and I, too, have thought that deterministic character death would be a much more aesthetic mechanic than stat-caps or stat decay. The main problem is that I can't think of any mechanic for it that wouldn't have rather egregious side-effects. For example:
- If age counts as real wall-time from the point of character creation, then that would heavily discourage people who don't play particularly often. I don't think it would be too fun to perhaps only play for four or five sessions before your character dies, just because you only play once a week or so.
- If age counts as the total amount of time the character is logged in, then that would heavily encourage logging out the second you're not actively playing, which hurts the level of perceived presence of other players in the game.
- The implementation I would really prefer for purely aesthetic reasons would be a kind of use-based aging of the character, like getting small unhealable wounds from daily activities. However, that obviously encourages using alts for everything, similar to how stings from beehives currently works.
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