vatas wrote:I'd like to read dev response to the points raised in the quotes.
Pretty sure jorb has commented on it before. IIRC, there isn't going to be a hard rule on this, but in some cases, especially if the ocean and island style world is going to persist, then they might be able to do something so quests don't send you abroad as often. I believe this was discussed back at the start of the world with the strider or nomad credo.[/quote]
they addressed it already this world and a lot of people who didnt spawn on bigger continents had qg spawning on bigger land that they could not cross without a knarr. either they did it poorly or it only works for really big lands. without tweaks i can bet nobody want it again like this. considering how much w11 killed player interaction compared to w10 because all those LOCALITY TRADING AND COMMUNITY PEOPLE yelld and where it did get us. hours of gameplay that was less enjoyable that doing solitare.
never again a map that is more covered in water than earth without proper fast travel or quick travel mechanics