New wounds suggestions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New wounds suggestions

Postby Rexz » Fri Dec 27, 2019 4:46 am

DDDsDD999 wrote:Plagues where 50% of characters in the game instantly drop dead when? They had it coming for playing the game.


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Re: New wounds suggestions

Postby kill5link » Fri Dec 27, 2019 10:20 pm

I actually love this idea.

It's similar to the bum burn that is already in the game, punishing excessive spam for main chars that only get fed by the virtue of alt accounts.

The new satiation system was a nice blow too, to botters who could spam the same dish over and over before.

It would be interesting to see more mechanics like these that punish characters who do nothing but crafting, feasting, stat-upping and studying of curios without ever doing any hunting or hard labor themselves.

Instead of a wound, it would even make sense to add weight and mental health similar to how legacy haven had some features, in scales. Just that in this case players wouldn't decide how far they want the scale to be tipped and instead the scale will tip depending on how much balance of certain activities there are for a player.

So let's say your character never does anything but hard labor because he's a filthy alt for menial tasks, then he'll tip the scale far into becoming thin, taking wounds that exponentially grow with each further tip into that direction of the scale from overworking. It would be such a hassle to create a new working alt everytime another dies that alts for hard labor would be seen far less.

And let's say your main character never leaves his home because you fear that precious character of yours might get a scratch on him, then he'll tip the scale towards becoming obese from never hunting, never doing any work by each curio that runs through and with each stat point that increases. He'll be forced to, at the very least, leave the safety of his home at least once in a while. Nothing but an annoyance to anyone that alts and/or bots, but nothing that would bother an actual player as they will be doing a good amount of both, the actual work and receiving the gains from said work.

It would also dampen the pace at which characters progress to a certain degree because excessive stat gains would have to be preceded or followed up by a good amount of proactive activities.


If botters didn't dominate this game as hard as they do (never seen a game so bot-infested and dominated as HnH, even Silkroad wasn't as bad), I would've started financially supporting the devs years ago already.
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Re: New wounds suggestions

Postby bitza » Fri Dec 27, 2019 11:45 pm

guys i'm all for the reduction of alts as much as anyone else but this isn't going to accomplish anything than making the game more of a hassle, some folks will just make bots to get around this, while the rest of us now have to worry about our character's cholesterol levels or whatever. like many other band-aid fixes that people suggest to game mechanics, this will punish the casual players more than the hardcore nerds
Karede wrote: It takes a special kind of autism to play this game
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Re: New wounds suggestions

Postby Sreig » Sat Dec 28, 2019 8:24 am

Why are you like this?
Peace was never an option.
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Re: New wounds suggestions

Postby Lyrroth » Tue Dec 31, 2019 12:46 pm

each click send in game makes your character age and after 500 clicks it just trips over and crack its neck before it dies of old age
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