Granger wrote:pppp wrote:That boils down to <death is too costly> problem which effectively strangles pvp in this game. As I wrote elsewhere: you can't have a kill in a fight more often than it takes to grow a pvp capable char.
This.
Sadly the logical consequence of this, increase of the numbers being in need of a ceiling, seems to be incompatible with a good part of the forum members.
I guess it all comes down to implementation. Usually rock-paper-scissor is most fun and engaging when applied to an active combat situation where you can counter with number, and thus more interesting things may happen during group combat where weaknesses can be supplemented with strength from your allies or in synergy when they pair up with you. Since this is more a passive way to apply it, and people may try to find some kinda "meta" around it, means that it ends up being a clunky mechanic that just tack on more "detritus" tactics and strategies to remain competitive; such as carrying around multiple types of resistance armor and so on (just one example someone already mentioned).