Localised Resources Improvements

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Localised Resources Improvements

Postby Mario_Demorez » Mon Feb 24, 2020 5:10 pm

jock wrote:
Mario_Demorez wrote:Is this change removing the spawning of resources from these? Otherwise this just makes it more likely for all of them to be claimed by strong factions. Not sure how this removes bots or hurts them.


No it just gives the "world" and the village containing them a bonus.

So everyone gets the benefits of these being held.


I’d remove the village part getting extra bonuses. If you add this every resource would be claimed by a village for sure. No one likes seeing a resource claimed and walled off from them.
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Localised Resources Improvements

Postby jock » Mon Feb 24, 2020 7:27 pm

Mario_Demorez wrote:
jock wrote:
Mario_Demorez wrote:Is this change removing the spawning of resources from these? Otherwise this just makes it more likely for all of them to be claimed by strong factions. Not sure how this removes bots or hurts them.


No it just gives the "world" and the village containing them a bonus.

So everyone gets the benefits of these being held.


I’d remove the village part getting extra bonuses. If you add this every resource would be claimed by a village for sure. No one likes seeing a resource claimed and walled off from them.



You could add a modifier to the authority cost for having them within villages. Not enough to stop actual villages but enough to stop randoms.
jock
 
Posts: 699
Joined: Thu Mar 08, 2012 7:27 am

Re: Localised Resources Improvements

Postby Zepar72 » Mon Feb 24, 2020 9:29 pm

The realm bonus seems fine. Not very fond of village bonus, at it is. It could maybe work with the "new' siege system they're about to implement - having wonders in your claim makes it easier to ride it, or widens the window your village is vulnerable?
Zepar72
 
Posts: 160
Joined: Mon Jan 15, 2018 2:36 am

Re: Localised Resources Improvements

Postby jock » Tue Feb 25, 2020 4:03 pm

I think having thrm towned ot owner should be part of the game. It should be valuable and desired to hold these points of contention.
jock
 
Posts: 699
Joined: Thu Mar 08, 2012 7:27 am

Re: Localised Resources Improvements

Postby wonder-ass » Tue Feb 25, 2020 7:37 pm

i dont think these hermits understand how bad of an idea this is lol.
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Re: Localised Resources Improvements

Postby jorb » Tue Feb 25, 2020 9:34 pm

The realm bonuses, at least, I don't hate.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Localised Resources Improvements

Postby jock » Tue Feb 25, 2020 9:54 pm

jorb wrote:The realm bonuses, at least, I don't hate.


be good for the new world ;)

With the ID to continents will quests be improving the continent quality rather than "local"?

More of the world development.

It would really help new players and foraging to scale into the later stages of the world.
jock
 
Posts: 699
Joined: Thu Mar 08, 2012 7:27 am

Re: Localised Resources Improvements

Postby SnuggleSnail » Wed Feb 26, 2020 1:12 am

jorb wrote:The realm bonuses, at least, I don't hate.


If you attach a scaling buff as described to realms it will probably reduce the total number of relevant realms, and fuck over a lot of people whenever power dynamics change. If the realm I'm living in had less buffs than another realm I would just move. Likewise, it would be in my interest to not make my own realm, and join the biggest blob possible so that everybody gets as many buffs as possible. If somebody secede and takes 90% of the realm's land for themself, they still have 10% less buffs than when they started in spite of #winning 10x harder than is realistically possible.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3013
Joined: Sat Oct 12, 2013 4:04 pm

Re: Localised Resources Improvements

Postby jock » Wed Feb 26, 2020 9:39 am

SnuggleSnail wrote:
jorb wrote:The realm bonuses, at least, I don't hate.


If you attach a scaling buff as described to realms it will probably reduce the total number of relevant realms, and fuck over a lot of people whenever power dynamics change. If the realm I'm living in had less buffs than another realm I would just move. Likewise, it would be in my interest to not make my own realm, and join the biggest blob possible so that everybody gets as many buffs as possible. If somebody secede and takes 90% of the realm's land for themself, they still have 10% less buffs than when they started in spite of #winning 10x harder than is realistically possible.



Then you make it a realm members only buff. The current state of realms giving everyone including enemies buffs isn't good. Thats the main issue here. This would give more reason for lawspeakers to swear their village to a realm.

Alternativly you could add it as a world buff for every villaged resource the world gains buff. Similar to civ when you secure a natural resource it givee bounus to all cities.

I just feel we need more way to progress the average world rather than the top spiralling endlessly ahead. Moving the global average or quality up for a naturally produced resources will close that gap and allow player that join later to not b ao punish.

It will also allow foraging to scale in to the late game, which is an endless request for buffs. I also suggested that quests should improve each continents qls with the local quality change moving to this.

With that in mind you could make it so every village controlled resource buffs the continents rather than realm. As they all have theirn own ids now.
jock
 
Posts: 699
Joined: Thu Mar 08, 2012 7:27 am

Re: Localised Resources Improvements

Postby SnuggleSnail » Wed Feb 26, 2020 10:01 am

Significant boosts to character or quality progression should not be locked behind combat for what I feel are obvious reasons
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3013
Joined: Sat Oct 12, 2013 4:04 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 2 guests