SnuggleSnail wrote:jorb wrote:The realm bonuses, at least, I don't hate.
If you attach a scaling buff as described to realms it will probably reduce the total number of relevant realms, and fuck over a lot of people whenever power dynamics change. If the realm I'm living in had less buffs than another realm I would just move. Likewise, it would be in my interest to not make my own realm, and join the biggest blob possible so that everybody gets as many buffs as possible. If somebody secede and takes 90% of the realm's land for themself, they still have 10% less buffs than when they started in spite of #winning 10x harder than is realistically possible.
Then you make it a realm members only buff. The current state of realms giving everyone including enemies buffs isn't good. Thats the main issue here. This would give more reason for lawspeakers to swear their village to a realm.
Alternativly you could add it as a world buff for every villaged resource the world gains buff. Similar to civ when you secure a natural resource it givee bounus to all cities.
I just feel we need more way to progress the average world rather than the top spiralling endlessly ahead. Moving the global average or quality up for a naturally produced resources will close that gap and allow player that join later to not b ao punish.
It will also allow foraging to scale in to the late game, which is an endless request for buffs. I also suggested that quests should improve each continents qls with the local quality change moving to this.
With that in mind you could make it so every village controlled resource buffs the continents rather than realm. As they all have theirn own ids now.