Consider partial wipes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Consider partial wipes

Postby Ysh » Mon Feb 24, 2020 7:03 pm

MightySheep wrote:I dont wanna keep stats but Ive always thought you should at least have something to show for all the effort you put even if its as simple as a forum badge based on your "total lp earned" or an in game cosmetic

Some kind of high scoring list of player in old world could be nice, yes. You can compete for some rankings here. Also allow nab player to see what is possible in game for very good player!
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Re: Consider partial wipes

Postby Melkior13 » Tue Feb 25, 2020 10:39 pm

If lack of permanence is the reason you quit playing, I believe you are the exception.

Population dies as the world ages in the same way that everyone loses interest in the board game RISK after the first 10 minutes. Once a clear leader is identified, the fun of the game is diminished for all, including the leader. The only resolution is to declare a winner and start a new game. Players need purpose, not permanence.

This suggestion would ruin the only means of revitalizing the game.
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Re: Consider partial wipes

Postby overtyped » Wed Feb 26, 2020 6:54 am

wonder-ass wrote:the entire faction grinds 1 character to dumb high stats before reset so that he can be undefeated at world start. this is literally snowballing the next world too xd.

so?
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Re: Consider partial wipes

Postby wonder-ass » Wed Feb 26, 2020 7:15 am

overtyped wrote:
wonder-ass wrote:the entire faction grinds 1 character to dumb high stats before reset so that he can be undefeated at world start. this is literally snowballing the next world too xd.

so?


it defeats the purpose of a wipe. besides the world doesnt end frequently enough to where you get annoyed by the wipe.
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Re: Consider partial wipes

Postby azrid » Wed Feb 26, 2020 8:07 am

Higher stats scale up industry growth.
A simple example is being able to mine more easily or kill high q animals faster.
Stats would need to become useless for this to be a viable change to the game.
I would much rather have a high score board for different metrics so people can flex with that.
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Re: Consider partial wipes

Postby Hrenli » Wed Feb 26, 2020 11:16 am

The only time where game mechanics seems to be working as intended and being fun on its own is early world. After a certain point you just outgrow it. It is one of the reasons for the resets and why people are so many during the first couple of months. Moving that outgrown state to a new world would just kill it.
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Re: Consider partial wipes

Postby VDZ » Wed Feb 26, 2020 3:25 pm

Keeping any part of the old data as-is defeats the purpose of a wipe. If the world doesn't get wiped, I might as well just make a new character. If the characters don't get wiped, the world will build back up to its previous state extremely quickly. In order to get the early world experience, both need to be wiped. There's no way around it as long as there is no separation between 'old world players' and 'new world players', with both affecting the new world equally.

MightySheep wrote:I dont wanna keep stats but Ive always thought you should at least have something to show for all the effort you put even if its as simple as a forum badge based on your "total lp earned" or an in game cosmetic


This, however, is what I think would help a lot. Looking at games in general, most games end at some point and score you on your performance (or just give you a 'congrats you won', but let's focus on scoring games). Some kind of ranking/leaderboard system or trophy/achievement system to honor those who accomplished great feats in the last world could make the world's end feel 'worth it' and not just like you're only losing things.

It doesn't even have to be purely cosmetic, it can even be functional; as long as it's exclusive enough, minor gameplay advantages can feel like a reward. For example, Kingdom of Loathing has an unusual gameplay structure where after finishing the game's main quest, you can choose to 'ascend' (basically, reset your character), but in return for resetting your character, you get to keep one of your skills permanently, across all characters (regardless of class, so you can have e.g. a Pastamancer with a single Seal Clubber skill in your next life). Doing special challenges in your run also gives you exclusive, non-tradeable items on ascension. The items are pretty good, but the greatest value is in being able to show them off (I have a plexiglass pocketwatch myself, the reward for doing the hardest challenge run ('oxycore')). KoL even has a way to show off how many of an item you have (someone was insane enough to earn 50 plexiglass pocketwatches apparently) further increasing the e-penis value.

While ascension would obviously not work in Haven (due to the above-mentioned interaction between characters and worlds), a wipe could be the 'ascension moment' and give players rewards/e-penis mentions/badges based on their accomplishments in the world that's ending. The game's over, here's your score, congrats you were awesome, here's your trophy, now let's start a new game. Should feel better than 'sorry bro we're gonna kill your character because these guys want a new world'.
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Re: Consider partial wipes

Postby Undefined » Wed Feb 26, 2020 4:24 pm

An altar of sacrifice, only buildable in the final days of a world where players can sacrifice their possessions and characters (Maybe each other) into a cleansing fire to accumulate points with some sort of cosmetic reward like a hat or a claimable statue etc added to their account based on points accumulated.
Not necessarily just the top scoring, but everyone, as kind of a lost world memento that is scaled based on rating. So Gold, SIlver, Bronze, Tin, dogshit, etc...
Gives people something to do in these last days of a world where there's not really any point in playing anymore.
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Re: Consider partial wipes

Postby MagicManICT » Thu Feb 27, 2020 12:15 am

Make a game out of so if they sacrifice themselves, they get credit, but if someone brings a body, they get partial credit. Do you sacrifice your titan? Do you use it to "farm" the noobs coming to throw themselves on the pyre? (probably stupid and unbalanced idea, but sounds fun.)
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