New world hunting

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New world hunting

Postby wonder-ass » Tue Feb 25, 2020 9:30 pm

jorb wrote:
wonder-ass wrote:we tend to just block animals with boulders and kill them that way.


This is the real problem. But animals do break boulders now, though?


is it tho jorb? is it? or is fixing it just another bandaid rather than fixing the core which is hunting itself.
few fixes to make animals less cancer to hunt.

  • wounded animals are slower than players
  • give animals some form of stamina bar so it cant run after you at max speed for ever
  • the closer to death the animal is the more focused it is on lowering its openings
  • a move that can bait animals off of allies some form of taunt (like push)
  • maybe add some gimmick that makes certain animals weak to certain colors? rather than kill all animals with sideswipe
  • make trolls faster than 4th speed so you cant outrun them lol (dont actually do this unless we get some form of taunt to peel trolls off of people)

also animals will never be a threat late game with infinite stat growth. maybe level 9 trolls but thats about it.
while youre at it make it so enraged bears can swim lol.
see homo sexuality trending,. do not do that.
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Re: New world hunting

Postby Melkior13 » Tue Feb 25, 2020 10:23 pm

Please fix PvAnimals before World 12. The game would be so much cooler if hunting wasn't a matter of cheesing AI.

i know it is likely not trivial, but at least make it so a mammoth can't be brought down by a noob with a weapon behind a palisade.
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Re: New world hunting

Postby shubla » Wed Feb 26, 2020 6:03 am

jorb wrote:
wonder-ass wrote:we tend to just block animals with boulders and kill them that way.


This is the real problem. But animals do break boulders now, though?

Animals should swim and jump ridges and maybe jump over small objects like branch-stockpiles.
Or maybe just give up?

Instead of trying to make animals hard to kill(and failing miserably) just make them "easier" but FUN to kill.

Wounded animals should move slower and bleed more etc.
Even legacy combat where you just spammed sling from boat was more fun at world resets than what the current system is.
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Re: New world hunting

Postby Lunarius_Haberdash » Wed Feb 26, 2020 9:34 am

Animals frankly need to just run if they can't pathfind to their aggressor. They should be able to jump over most obstacles.
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Re: New world hunting

Postby Zepar72 » Wed Feb 26, 2020 12:28 pm

making them jump over ridges would make mountains a suicidal territory for newbs, with flying wolves all around you. Just a simple deaggro would be okay imo.
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Re: New world hunting

Postby VDZ » Wed Feb 26, 2020 3:39 pm

Melkior13 wrote:Please fix PvAnimals before World 12. The game would be so much cooler if hunting wasn't a matter of cheesing AI.


As long as cheesing AI remains possible, people will cheese the AI. The only solution would be to fix every single AI exploit, but that would take ages.

I think it's better to focus on making non-cheese hunting more viable, especially if it's to have an impact on early w12. The big factions will be able to cheese animals to death regardless and pollute the economy with high-quality animal products anyways.
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Re: New world hunting

Postby wonder-ass » Wed Feb 26, 2020 5:48 pm

stop suggesting band aids and actually suggest things that will make people not cheese the ai.
see homo sexuality trending,. do not do that.
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Re: New world hunting

Postby Aceb » Wed Feb 26, 2020 6:14 pm

wonder-ass wrote:[...]

  • wounded animals are slower than players
  • give animals some form of stamina bar so it cant run after you at max speed for ever
  • the closer to death the animal is the more focused it is on lowering its openings
  • a move that can bait animals off of allies some form of taunt (like push)
  • maybe add some gimmick that makes certain animals weak to certain colors? rather than kill all animals with sideswipe
  • make trolls faster than 4th speed so you cant outrun them lol (dont actually do this unless we get some form of taunt to peel trolls off of people)

[...]
while youre at it make it so enraged bears can swim lol.


Wounded animals are slower than players -> I'm not sure if this doesn't turn the table exactly by 180 degree and shifting problem from players to poor AI judgement. I would rather see some attacks (new ones?) crippling animal for certain period.

Trolls should be tauntable via "Rage!" emote by making troll insta run towards the player who used that, preferably with higher than hearthling 4th speed. Also make it unable for 1s to drop rock throw to avoid some stupid sheningans if it's blocked. Note that if it can't move because of players, it should insta-target the target with highest openings.

Wolfs should have unique, scripted behaviour. If player carry a lit torch, wolfs should stay away unless it's fullmoon.
If a wolf would normally aggro a player, it should start a script where one of wolfs follows player to decide if they are friendly or foe, while rest of pack is following behind! If escorting wolf will decide that hearthling carries a torch, it will always outside of fullmoon decide, they are friendly and just let them be and disconnect. If escorting wolf will decide that hearthling is not carrying a torch, has bad luck or it is fullmoon it will assume enemy and should try to get in front of player and do a pincer attack with rest of pack joining from behind. To make things more funny, during the escort, player wouldn't be able to use back to heartfire action until they enter a hobbit hole, cave or any structure that will sever escorting wolf connection to player.

Whales should be hunted only on knarrs and knarrs should have a special weapon or something that will allow whales (or other knarrs) to be connected like rope on domesticated animal would be used. Then, knarrs should have special type of dugout working around the knarr it was deployed from and from which, players can attack whale and fight it. Might not be realistic but that could be some cheese-less approach. If a whale detected that it was lured into shallow water or land in combat relation, immediatly break out from all combat relations and start escaping VERY QUICK with small debuff prohibiting it from entering any combat relations regardless if it would initiate it or player wanted to.
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Re: New world hunting

Postby wonder-ass » Wed Feb 26, 2020 7:31 pm

Aceb wrote:
wonder-ass wrote:[...]

  • wounded animals are slower than players
  • give animals some form of stamina bar so it cant run after you at max speed for ever
  • the closer to death the animal is the more focused it is on lowering its openings
  • a move that can bait animals off of allies some form of taunt (like push)
  • maybe add some gimmick that makes certain animals weak to certain colors? rather than kill all animals with sideswipe
  • make trolls faster than 4th speed so you cant outrun them lol (dont actually do this unless we get some form of taunt to peel trolls off of people)

[...]
while youre at it make it so enraged bears can swim lol.


Wounded animals are slower than players -> I'm not sure if this doesn't turn the table exactly by 180 degree and shifting problem from players to poor AI judgement. I would rather see some attacks (new ones?) crippling animal for certain period.


the entire reason for blocking in animals is so they dont run away from you at 4x your speed with the only option to catch up to them being a horse (horse cheesing)
see homo sexuality trending,. do not do that.
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