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Aceb wrote:You have enough mechanics in game to camp same nodes as others and fight for them. Or kill the ones who try to take your nodes
jock wrote:Aceb wrote:You have enough mechanics in game to camp same nodes as others and fight for them. Or kill the ones who try to take your nodes
yes lets spend all the time killing new accounts that are bots and dealing with nidbanes. Cause that sounds fun.
Aceb wrote:jock wrote:Aceb wrote:You have enough mechanics in game to camp same nodes as others and fight for them. Or kill the ones who try to take your nodes
yes lets spend all the time killing new accounts that are bots and dealing with nidbanes. Cause that sounds fun.
Yea sounds fun cuz You want to avoid killing anything else. Bots are there just to spot, not kill.
so bots do 99% of the work for zero risk
no loss of time but 100% of the reward
icantread wrote:Yes, killing bots sounds so fun
Aceb wrote:Bots are there just to spot, not kill.
, I'll get right on that after I finish watching this paint dry. it's also great having 90% of the maps hunting as basically useless.
Khada wrote:Nodes are better than just plain randomness, and it would be strange to remove the node system in hunthing when it's in every other aspect of the game so far. I think some kind of node exhaustion would be a better solution to this. Lowering Q when overused, or moving it somewhere else in the area fpr example.
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