Rework Animal Hunting Quality

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rework Animal Hunting Quality

Postby Aceb » Wed Mar 25, 2020 3:31 pm

You have enough mechanics in game to camp same nodes as others and fight for them. Or kill the ones who try to take your nodes ¦]
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Re: Rework Animal Hunting Quality

Postby jock » Wed Mar 25, 2020 4:37 pm

Aceb wrote:You have enough mechanics in game to camp same nodes as others and fight for them. Or kill the ones who try to take your nodes ¦]



yes lets spend all the time killing new accounts that are bots and dealing with nidbanes. Cause that sounds fun.
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Re: Rework Animal Hunting Quality

Postby Aceb » Wed Mar 25, 2020 5:03 pm

jock wrote:
Aceb wrote:You have enough mechanics in game to camp same nodes as others and fight for them. Or kill the ones who try to take your nodes ¦]



yes lets spend all the time killing new accounts that are bots and dealing with nidbanes. Cause that sounds fun.


Yea sounds fun cuz You want to avoid killing anything else. Bots are there just to spot, not kill.
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Re: Rework Animal Hunting Quality

Postby jock » Wed Mar 25, 2020 7:06 pm

Aceb wrote:
jock wrote:
Aceb wrote:You have enough mechanics in game to camp same nodes as others and fight for them. Or kill the ones who try to take your nodes ¦]



yes lets spend all the time killing new accounts that are bots and dealing with nidbanes. Cause that sounds fun.


Yea sounds fun cuz You want to avoid killing anything else. Bots are there just to spot, not kill.


so bots do 99% of the work for zero risk, no loss of time but 100% of the reward, I got you. Yes, killing bots sounds so fun, I'll get right on that after I finish watching this paint dry. it's also great having 90% of the maps hunting as basically useless.
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Re: Rework Animal Hunting Quality

Postby Aceb » Wed Mar 25, 2020 7:37 pm

You still hang on those bots lol, while your troll idea would benefit factions more than bots can do everyone. Not to say:

so bots do 99% of the work for zero risk

If You call finding the node the 1% and killing the animal in that as well, kek.
no loss of time but 100% of the reward

yeah, You still have to bring the char to kill the stuff which opens You for being suspectible for a gank
icantread wrote:Yes, killing bots sounds so fun

Aceb wrote:Bots are there just to spot, not kill.


, I'll get right on that after I finish watching this paint dry. it's also great having 90% of the maps hunting as basically useless.


First of all, your crying can be reduced to "BOTS BAD BOT SPOTS"" which can be done by any player whatsoever. It's not like pepper farm, farming bot or any of such. It's freaking logging in every 15-30 minutes and logging out which can be done by ANY player on second client.

On top of that, You can build a small claim with your own "bot" to keep the spot from refreshening which is even worse for enemies.

but no, You want to come back to era of "BOTS" running around and killing all game and bring back any of best quality, leaving forests of corpses behind them. I saw how in legacy trees were left that way, we don't need such thing again.

Blueberries in your eyes. Just typical case of that.
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Re: Rework Animal Hunting Quality

Postby azrid » Wed Mar 25, 2020 11:30 pm

Check this out.
OP is on the right track with his thinking.
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Re: Rework Animal Hunting Quality

Postby Khada » Fri Mar 27, 2020 12:23 am

Nodes are better than just plain randomness, and it would be strange to remove the node system in hunthing when it's in every other aspect of the game so far. I think some kind of node exhaustion would be a better solution to this. Lowering Q when overused, or moving it somewhere else in the area fpr example.
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Re: Rework Animal Hunting Quality

Postby jock » Fri Mar 27, 2020 7:29 am

Khada wrote:Nodes are better than just plain randomness, and it would be strange to remove the node system in hunthing when it's in every other aspect of the game so far. I think some kind of node exhaustion would be a better solution to this. Lowering Q when overused, or moving it somewhere else in the area fpr example.



I like this a random number of animal kills till the node moves.
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