juniormayrinck wrote:
I wanted to avoid this but it seems like you fucks really can't give it a thought on what someone is saying unless there's a old registration date, i hate this name and this account and moved from it right on the world succeeding it, now please try to be civil and actually consider what i'm saying.
Slings, the cheapest, simplest of all ranged weapons that historically still had a place in warfare just by how simple fucking it was to make and use. Now consider our lack of ranged weapons on large scale pvp aside for the ocasional thrown spear, which on my eyes is a very bad thing, combat hasnt changed much in years, we never had space for archers or any kind of good dedicated ranged options for pvp nor a good place for cavalry, so i'm saying that we should get a form of using slings on the move, while running and maybe have them be able to shot metal cast bullets for higher effort higher damage as a way of starting to bridge our completly melee oriented pvp
The game is not based on being historically accurate, so your argument fails at that point, but I'll continue regardless.
Historically, ranged weapons (especially slings) were really only useful in mass amounts. We're talking HUNDREDS, not the dozen or two that haven battle are, to be effective. i.e massive formations of people to throw things and hopefully have 1-5% of the things you threw/shot actually do something. You did not see people running around shooting arrows, throwing slings, even if Hollywood movies portray it differently.
Historically speaking, arrows and slings were not very effective at all against plate armor (surprise this is what all hearthlings wear in a fight!).
HnH battles are not like
Historical battles in the first place. You don't see a column of people on one side standing in a formation, then another group of people come forward and shoot arrows before falling back behind the infantry all while the other side does the same. What you see is generally one of the following:
1) Two groups of opium-induced, bone-glue huffing mongoloids of
equal size trying running around for a hour or so waiting for their titan(s) to catch someone out and make them panic so they can surround that person and kill them
2) Two groups of opium-induced, bone-glue huffing mongoloids of different size, where the larger is attempting to kill everyone and split them up where the small group of people (often a poor sprucecap) is running for their life.
The fight for #1 ends when one of the groups dies off and it suddenly becomes a #2 fight
The fight for #2 ends when all the people being chased either get away, run out of water, or the chasers get bored.
There's not a whole lot of in between.
So maybe the problem here is less that archery is bad (because it's not every supposed to be good enough to 1v1 in melee lmao) and people really just want to be 360 noscoping nerdz because they suck at the current mechanics for combat. After all, why would you ever need to try to outplay your opponent through maneuverability and skill when you could just rapid fire a single arrow/stone and hope to get a free kill

What was it, like World 8 or 9 where Archery was fucking stupid? No thanks. At least in melee you can outplay your opponent instead of getting instagibbed by the guy you were chasing because you didnt react faster than it took him to hit the "shoot button" and double clicking in your direction
Have you tried to see how effective a group of 40-50 people with slings would be? Probably not, but if I had to guess it would probably be pretty good as is. Especially considering how armor quality will likely be much lower this world than last.