Slings and PVP light infantry

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Re: Slings and PVP light infantry

Postby sabinati » Wed Mar 25, 2020 10:55 pm

are you not aware that slings exist or something? what are you trying to say with this thread?
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Re: Slings and PVP light infantry

Postby loleznub » Wed Mar 25, 2020 11:01 pm

sabinati wrote:are you not aware that slings exist or something? what are you trying to say with this thread?


The person posting the thread doesn't have the time in game to even craft one, let alone experience to be in large scale pvp. I don't see this as a surprise, considering my previous post.

OP has 0 credibility, so is probably a troll from some other game
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Re: Slings and PVP light infantry

Postby MagicManICT » Thu Mar 26, 2020 7:15 am

loleznub wrote:If a person doesn't care enough to post on their real account, then why should we (or the devs) care in the first place either?

For all you know, this is their only account. Let's drop the bullshit. Argue the idea or I'll be happy to remove posts that derail the thread.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Slings and PVP light infantry

Postby Sevenless » Thu Mar 26, 2020 1:40 pm

Slings don't require enough investment in traditional PvP metal materials to be something we want to see in factional warfare without notably sidestepping some level of item quality balancing.

I'm fine with slings as weapons that are primarily for killing birds that are otherwise unreachable, but with how weak they are (short range, low projectile speed) I'd honestly rather see them cheaper. They don't compete with the simple bow in any way, but require the same resource investment.
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Re: Slings and PVP light infantry

Postby juniormayrinck » Thu Mar 26, 2020 5:32 pm

loleznub wrote:
LariLaranja wrote:
loleznub wrote:whose account is this?


Why does it matter, why do you want it to devolve into a mumbling about personal skill and grudges


If a person doesn't care enough to post on their real account, then why should we (or the devs) care in the first place either?

Seems hard to believe that this can be taken seriously when the one posting doesn't even have the time in game to even be in a real fight, so letting such a person suggest ideas about a integral part of the game would be like letting a baby do the calculations for a rocket to land on the moon. A bad idea.

-1



I wanted to avoid this but it seems like you fucks really can't give it a thought on what someone is saying unless there's a old registration date, i hate this name and this account and moved from it right on the world succeeding it, now please try to be civil and actually consider what i'm saying.


Slings, the cheapest, simplest of all ranged weapons that historically still had a place in warfare just by how simple fucking it was to make and use. Now consider our lack of ranged weapons on large scale pvp aside for the ocasional thrown spear, which on my eyes is a very bad thing, combat hasnt changed much in years, we never had space for archers or any kind of good dedicated ranged options for pvp nor a good place for cavalry, so i'm saying that we should get a form of using slings on the move, while running and maybe have them be able to shot metal cast bullets for higher effort higher damage as a way of starting to bridge our completly melee oriented pvp
Last edited by juniormayrinck on Thu Mar 26, 2020 5:43 pm, edited 1 time in total.
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Re: Slings and PVP light infantry

Postby juniormayrinck » Thu Mar 26, 2020 5:33 pm

sabinati wrote:are you not aware that slings exist or something? what are you trying to say with this thread?


I don't think you understood what you read.
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Re: Slings and PVP light infantry

Postby juniormayrinck » Thu Mar 26, 2020 5:49 pm

Sevenless wrote:Slings don't require enough investment in traditional PvP metal materials to be something we want to see in factional warfare without notably sidestepping some level of item quality balancing.

I'm fine with slings as weapons that are primarily for killing birds that are otherwise unreachable, but with how weak they are (short range, low projectile speed) I'd honestly rather see them cheaper. They don't compete with the simple bow in any way, but require the same resource investment.


It doesn't need to, thats one point of it, making otherwise meme hermit materials into something even factions will grind for the best Q. It would be wonderfull if the more 'early and shit' 'why would you even make that' tools and weapons got a space through the entirety of the game, think about a point where people would boast about looting a sling, or a chainmail, or any of the other non 'faction grade' items just like they boast today about looting a 57ql BTB on week 2
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Re: Slings and PVP light infantry

Postby terechgracz » Thu Mar 26, 2020 5:53 pm

We all know that slings were used in the past in warfare. But thats only because not everyone had access to metal, and in this game, metal is totally ez to get even for lone farmers. So idk what you are trying to tell, make slingshots better than swords or what?

And sling is worth to craft early, you can kill badgers and foxes with it without taking damage.
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Re: Slings and PVP light infantry

Postby juniormayrinck » Thu Mar 26, 2020 6:00 pm

terechgracz wrote:We all know that slings were used in the past in warfare. But thats only because not everyone had access to metal, and in this game, metal is totally ez to get even for lone farmers. So idk what you are trying to tell, make slingshots better than swords or what?

And sling is worth to craft early, you can kill badgers and foxes with it without taking damage.


i don't think boat hunting was ever intended, just a bad sideeffect, also slings were used with metal cast bullets, it had nothing to do with being a non metal or work intensive weapon, it had a place in real warfare because you could wield a shield and a sling at the same time and be the ultimate skirmisher.

In game terms, one handed weapon, allows you to carry a sword, axe or shield on the other hand, would have the capacity to fire on the move and low armor pen, you won't be taking down platemail potatoes with it but it might add just enough in group to finish off and get a KO during a chase after a clash.
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Re: Slings and PVP light infantry

Postby loleznub » Thu Mar 26, 2020 8:37 pm

juniormayrinck wrote:
I wanted to avoid this but it seems like you fucks really can't give it a thought on what someone is saying unless there's a old registration date, i hate this name and this account and moved from it right on the world succeeding it, now please try to be civil and actually consider what i'm saying.


Slings, the cheapest, simplest of all ranged weapons that historically still had a place in warfare just by how simple fucking it was to make and use. Now consider our lack of ranged weapons on large scale pvp aside for the ocasional thrown spear, which on my eyes is a very bad thing, combat hasnt changed much in years, we never had space for archers or any kind of good dedicated ranged options for pvp nor a good place for cavalry, so i'm saying that we should get a form of using slings on the move, while running and maybe have them be able to shot metal cast bullets for higher effort higher damage as a way of starting to bridge our completly melee oriented pvp



The game is not based on being historically accurate, so your argument fails at that point, but I'll continue regardless.

Historically, ranged weapons (especially slings) were really only useful in mass amounts. We're talking HUNDREDS, not the dozen or two that haven battle are, to be effective. i.e massive formations of people to throw things and hopefully have 1-5% of the things you threw/shot actually do something. You did not see people running around shooting arrows, throwing slings, even if Hollywood movies portray it differently.

Historically speaking, arrows and slings were not very effective at all against plate armor (surprise this is what all hearthlings wear in a fight!).

HnH battles are not like Historical battles in the first place. You don't see a column of people on one side standing in a formation, then another group of people come forward and shoot arrows before falling back behind the infantry all while the other side does the same. What you see is generally one of the following:
1) Two groups of opium-induced, bone-glue huffing mongoloids of equal size trying running around for a hour or so waiting for their titan(s) to catch someone out and make them panic so they can surround that person and kill them
2) Two groups of opium-induced, bone-glue huffing mongoloids of different size, where the larger is attempting to kill everyone and split them up where the small group of people (often a poor sprucecap) is running for their life.

The fight for #1 ends when one of the groups dies off and it suddenly becomes a #2 fight
The fight for #2 ends when all the people being chased either get away, run out of water, or the chasers get bored.

There's not a whole lot of in between.

So maybe the problem here is less that archery is bad (because it's not every supposed to be good enough to 1v1 in melee lmao) and people really just want to be 360 noscoping nerdz because they suck at the current mechanics for combat. After all, why would you ever need to try to outplay your opponent through maneuverability and skill when you could just rapid fire a single arrow/stone and hope to get a free kill :lol: What was it, like World 8 or 9 where Archery was fucking stupid? No thanks. At least in melee you can outplay your opponent instead of getting instagibbed by the guy you were chasing because you didnt react faster than it took him to hit the "shoot button" and double clicking in your direction

Have you tried to see how effective a group of 40-50 people with slings would be? Probably not, but if I had to guess it would probably be pretty good as is. Especially considering how armor quality will likely be much lower this world than last.
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